[Opensim-users] How to export to OpenSim
Mike Dickson
mike.dickson at hp.com
Sat Aug 28 14:16:31 UTC 2010
On a seperate note, the source page refers to a Subversion repo which
isnt live. I did find the sources under git. Taiga also. I hope thats
the right place to get them?
Mike
On Sat, 2010-08-28 at 14:14 +0000, Toni Alatalo wrote:
> On la, 2010-08-28 at 06:21 -0700, Karen Palen wrote:
> > After sending this I decided to check the RealXtend web site - its
> > still claims to be Windows only, but I see from your Wiki that you now
> > have a Ubuntu .deb file!
> > Call this a need to update the main web site :-)
>
> Yep, we uploaded the .debs yesterday evening so not all info is
> up-to-date yet elsewhere :) Some of the devs, like me, have done viewer
> dev mostly on Linux since last February or so, so it's quite mature, and
> we have a buildbot that verifies linux compile after every commit .. but
> didn't get around to do release packages untill Jonne managed this week.
>
> Glad you noticed, and please do report if you'll try - this is all still
> pretty early stuff.
>
> > Karen
>
> ~Toni
>
> >
> > On Sat, Aug 28, 2010 at 6:13 AM, Karen Palen <karenpalensl at gmail.com>
> > wrote:
> > Well there are a couple of reasons why not, most of all is
> > that I am involved with a bunch of RL things that take most of
> > my time. The time I do get to spend here I have been using to
> > bring up my own sim under V0.7.x
> >
> > Last time I looked the realXtend stuff (including the
> > viewers) was Windows only and I use Linux almost exclusively
> > for my software development now. One of the very few
> > exceptions is a Win 7 partition devoted to Poser Pro.
> >
> > It was Adam's stuff that I was referring to with the OS
> > "hooks" - I have no idea about the specifics though.
> >
> > From what I have been seeing with the current Linden
> > Lab/Second Life drama(s) I sure wouldn't count on Second Life
> > to do much of anything for a long time!
> >
> > I monitor a web site that specializes in "restrcited" stocks
> > like Linden Lab and I notice that they haven't even posted a
> > bid on that stock since March. Even for a pre-IPO stock that
> > is a very long time without any buyers - there is almost
> > always someone willing to buy at a steep enough discount. This
> > leads me to believe that the Linden Lab situation of far worse
> > than anyone is admitting.
> >
> > All of that being said, I do hope to get involved with your
> > efforts (and maybe do some Linux/Ubuntu related support :-) )
> > once other things settle down a little.
> >
> > Karen
> >
> >
> >
> > On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo
> > <antont at kyperjokki.fi> wrote:
> > On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote:
> > > As a long time Poser enthusiast with 14Gb of Poser
> > based models, I
> > > count myself as one of those eagerly awaiting mesh
> > support!
> >
> >
> > This begs the question - why not give the existing
> > opensource tech for
> > opensim & meshes a try then?
> >
> > You don't have to even install the rex module to your
> > server if wan't to
> > try, 'cause the default realXtend test world at
> > world.realxtend.org:9000
> > is configured with auth off and allows building, so
> > works as a sandbox.
> > We also had a rex-enabled region on osgrid at a point,
> > perhaps should
> > put it back on so you can just teleport.
> >
> > I've experienced that testing out and doing things,
> > like putting some of
> > your favourite meshes to a scene so that can walk
> > around them, perhaps
> > attach some fun LSL to them etc., gives you more ideas
> > of what can do
> > etc., so can be useful even if you don't up ending
> > that tech for
> > production. BTW in rex you can also use skeletal
> > animations in normal
> > meshes in the scene (not just avatars).
> >
> > > Many of the "hooks" have been added to OS V0.7.xx,
> > but there is still
> > > work to be done.
> >
> >
> > What do you mean? I haven't noticed, apart from Adam's
> > SOG/SOP refactor
> > in that branch which is partly about changing the
> > internals so that
> > things like prims and meshes can be implemented in
> > modules (ModMesh,
> > ModPrim etc. that add those components and can be
> > configured on/off
> > etc).
> >
> > Sure it'll probably be great when Linden finally comes
> > out of the closet
> > with their LLMesh support. I've personally been quite
> > surprised that
> > it's been taking so long, after they started on it 1,5
> > years ago and
> > showing screenshots a year ago and people saying in
> > early Feb this year
> > that it'd be out of the private testing in late Feb
> > etc. But I guess
> > things are not so easy when you have a world to run
> > with lots of people
> > using it etc.
> >
> > So am curious if there's something stopping you now,
> > and we can help if
> > there are questions or quirks along the road.
> >
> > > Karen
> >
> > ~Toni
> >
> > BTW: after we introduced the mesh support 2,5 years
> > ago, we haven't been
> > just sitting on our hands but done some other
> > things .. like full scene
> > export from blender & max & maya and friends, a new
> > modular viewer with
> > a customizable UI, support for adding your own client
> > side features in
> > plugins, and now finally support for arbitary data in
> > scene entities
> > that is synched between the server & all clients so
> > custom functionality
> > can use it all over .. we'll now improve the APIs and
> > make new demos
> > during the rest of the year so can show something
> > fun :)
> >
> > It is all developed in the open, no behind closed
> > doors dev or private
> > betas, and is open for suggestions and contributions
> > etc .. so please
> > feel free to try and welcome to participate!
> >
> > > On Fri, Aug 27, 2010 at 6:53 PM, peter host
> > <virtualregions at gmail.com>
> > > wrote:
> > >
> > > All in all, it's a pain in the A.., and good
> > support for
> > > Meshes are
> > > one of the most users-awaited features in
> > OS/SL
> > >
> > >
> > >
> > >
> >
> >
> > > _______________________________________________
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> > > Opensim-users at lists.berlios.de
> > >
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> >
> >
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