[Opensim-users] How to export to OpenSim

Mike Dickson mike.dickson at hp.com
Sat Aug 28 14:16:31 UTC 2010


On a seperate note, the source page refers to a Subversion repo which
isnt live.  I did find the sources under git.  Taiga also.  I hope thats
the right place to get them?

Mike

On Sat, 2010-08-28 at 14:14 +0000, Toni Alatalo wrote:
> On la, 2010-08-28 at 06:21 -0700, Karen Palen wrote:
> > After sending this I decided to check the RealXtend web site - its
> > still claims to be Windows only, but I see from your Wiki that you now
> > have a Ubuntu .deb file!
> > Call this a need to update the main web site :-)
> 
> Yep, we uploaded the .debs yesterday evening so not all info is
> up-to-date yet elsewhere :) Some of the devs, like me, have done viewer
> dev mostly on Linux since last February or so, so it's quite mature, and
> we have a buildbot that verifies linux compile after every commit .. but
> didn't get around to do release packages untill Jonne managed this week.
> 
> Glad you noticed, and please do report if you'll try - this is all still
> pretty early stuff.
> 
> > Karen
> 
> ~Toni
> 
> > 
> > On Sat, Aug 28, 2010 at 6:13 AM, Karen Palen <karenpalensl at gmail.com>
> > wrote:
> >         Well there are a couple of reasons why not, most of all is
> >         that I am involved with a bunch of RL things that take most of
> >         my time. The time I do get to spend here I have been using to
> >         bring up my own sim under V0.7.x
> >         
> >         Last time I looked the  realXtend stuff (including the
> >         viewers) was Windows only and I use Linux almost exclusively
> >         for my software development now. One of the very few
> >         exceptions is a Win 7 partition devoted to Poser Pro.
> >         
> >         It was Adam's stuff that I was referring to with the OS
> >         "hooks" - I have no idea about the specifics though.
> >         
> >         From what I have been seeing with the current Linden
> >         Lab/Second Life drama(s) I sure wouldn't count on Second Life
> >         to do much of anything for a long time! 
> >         
> >         I monitor a web site that specializes in "restrcited" stocks
> >         like Linden Lab and I notice that they haven't even posted a
> >         bid on that stock since March. Even for a pre-IPO stock that
> >         is a very long time without any buyers - there is almost
> >         always someone willing to buy at a steep enough discount. This
> >         leads me to believe that the Linden Lab situation of far worse
> >         than anyone is admitting.
> >         
> >         All of that being said, I do hope to get involved with your
> >         efforts (and maybe do some Linux/Ubuntu related support :-)  )
> >         once other things settle down a little.
> >         
> >         Karen
> >         
> >         
> >         
> >         On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo
> >         <antont at kyperjokki.fi> wrote:
> >                 On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote:
> >                 > As a long time Poser enthusiast with 14Gb of Poser
> >                 based models, I
> >                 > count myself as one of those eagerly awaiting mesh
> >                 support!
> >                 
> >                 
> >                 This begs the question - why not give the existing
> >                 opensource tech for
> >                 opensim & meshes a try then?
> >                 
> >                 You don't have to even install the rex module to your
> >                 server if wan't to
> >                 try, 'cause the default realXtend test world at
> >                 world.realxtend.org:9000
> >                 is configured with auth off and allows building, so
> >                 works as a sandbox.
> >                 We also had a rex-enabled region on osgrid at a point,
> >                 perhaps should
> >                 put it back on so you can just teleport.
> >                 
> >                 I've experienced that testing out and doing things,
> >                 like putting some of
> >                 your favourite meshes to a scene so that can walk
> >                 around them, perhaps
> >                 attach some fun LSL to them etc., gives you more ideas
> >                 of what can do
> >                 etc., so can be useful even if you don't up ending
> >                 that tech for
> >                 production. BTW in rex you can also use skeletal
> >                 animations in normal
> >                 meshes in the scene (not just avatars).
> >                 
> >                 > Many of the "hooks" have been added to OS V0.7.xx,
> >                 but there is still
> >                 > work to be done.
> >                 
> >                 
> >                 What do you mean? I haven't noticed, apart from Adam's
> >                 SOG/SOP refactor
> >                 in that branch which is partly about changing the
> >                 internals so that
> >                 things like prims and meshes can be implemented in
> >                 modules (ModMesh,
> >                 ModPrim etc. that add those components and can be
> >                 configured on/off
> >                 etc).
> >                 
> >                 Sure it'll probably be great when Linden finally comes
> >                 out of the closet
> >                 with their LLMesh support. I've personally been quite
> >                 surprised that
> >                 it's been taking so long, after they started on it 1,5
> >                 years ago and
> >                 showing screenshots a year ago and people saying in
> >                 early Feb this year
> >                 that it'd be out of the private testing in late Feb
> >                 etc. But I guess
> >                 things are not so easy when you have a world to run
> >                 with lots of people
> >                 using it etc.
> >                 
> >                 So am curious if there's something stopping you now,
> >                 and we can help if
> >                 there are questions or quirks along the road.
> >                 
> >                 > Karen
> >                 
> >                 ~Toni
> >                 
> >                 BTW: after we introduced the mesh support 2,5 years
> >                 ago, we haven't been
> >                 just sitting on our hands but done some other
> >                 things .. like full scene
> >                 export from blender & max & maya and friends, a new
> >                 modular viewer with
> >                 a customizable UI, support for adding your own client
> >                 side features in
> >                 plugins, and now finally support for arbitary data in
> >                 scene entities
> >                 that is synched between the server & all clients so
> >                 custom functionality
> >                 can use it all over .. we'll now improve the APIs and
> >                 make new demos
> >                 during the rest of the year so can show something
> >                 fun :)
> >                 
> >                 It is all developed in the open, no behind closed
> >                 doors dev or private
> >                 betas, and is open for suggestions and contributions
> >                 etc .. so please
> >                 feel free to try and welcome to participate!
> >                 
> >                 > On Fri, Aug 27, 2010 at 6:53 PM, peter host
> >                 <virtualregions at gmail.com>
> >                 > wrote:
> >                 >
> >                 >         All in all, it's a pain in the A.., and good
> >                 support for
> >                 >         Meshes are
> >                 >         one of the most users-awaited features in
> >                 OS/SL
> >                 >
> >                 >
> >                 >
> >                 >
> >                 
> >                 
> >                 > _______________________________________________
> >                 > Opensim-users mailing list
> >                 > Opensim-users at lists.berlios.de
> >                 >
> >                 https://lists.berlios.de/mailman/listinfo/opensim-users
> >                 
> >                 
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> >                 
> >         
> >         
> > 
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