[Opensim-users] Regions disappear after a relog?

Chris mewtwo0641 at cox.net
Wed Aug 25 09:51:46 UTC 2010


I can comment out the line referring to this error message in the source 
code and compile it off that to prevent it from flooding the server out 
put and also flooding my log file, but I'm sure it doesn't address the 
actual issue lol...

On 8/25/2010 4:46 AM, Chris wrote:
> I tried using 0.7.0.1 Post-Fixes as well then I remembered why I 
> wanted to hold off from moving from 0.6.9
> In the 0.7.x series I keep getting an endless flood of the below, 
> which I've not seen at all until moving to 0.7.X:
>
> 2010-08-25 04:39:53,155 ERROR - 
> OpenSim.Region.Physics.OdePlugin.OdeScene.Region 5 [PHYSICS]: Caught 
> exception processing byte arrays in SculptMap(): e: 
> System.ArgumentOutOfRangeException: Parameter must be positive and < 
> Width.
> Parameter name: x
>    at System.Drawing.Bitmap.GetPixel(Int32 x, Int32 y)
>    at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents 
> and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 109, Void 
> .ctor(System.Drawing.Bitmap, Int32), System.Exception: Caught 
> exception processing byte arrays in SculptMap(): e: 
> System.ArgumentOutOfRangeException: Parameter must be positive and < 
> Width.
> Parameter name: x
>    at System.Drawing.Bitmap.GetPixel(Int32 x, Int32 y)
>    at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents 
> and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 109
>    at PrimMesher.SculptMap..ctor(Bitmap bm, Int32 lod) in c:\Documents 
> and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\Meshing\SculptMap.cs:line 121
>    at PrimMesher.SculptMesh._SculptMesh(Bitmap sculptBitmap, 
> SculptType sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, 
> Boolean invert) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 
> 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\Meshing\SculptMesh.cs:line 299
>    at PrimMesher.SculptMesh..ctor(Bitmap sculptBitmap, SculptType 
> sculptType, Int32 lod, Boolean viewerMode, Boolean mirror, Boolean 
> invert) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 
> 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\Meshing\SculptMesh.cs:line 185
>    at 
> OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMeshFromPrimMesher(String 
> primName, PrimitiveBaseShape primShape, Vector3 size, Single lod) in 
> c:\Documents and Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 
> Post Fixes\OpenSim\Region\Physics\Meshing\Meshmerizer.cs:line 339
>    at OpenSim.Region.Physics.Meshing.Meshmerizer.CreateMesh(String 
> primName, PrimitiveBaseShape primShape, Vector3 size, Single lod, 
> Boolean isPhysical) in c:\Documents and 
> Settings\Chris\Desktop\OpenSim\OS 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\Meshing\Meshmerizer.cs:line 509
>    at OpenSim.Region.Physics.OdePlugin.OdePrim.changeadd(Single 
> timestep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 
> 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs:line 1447
>    at OpenSim.Region.Physics.OdePlugin.OdePrim.ProcessTaints(Single 
> timestep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 
> 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\OdePlugin\ODEPrim.cs:line 880
>    at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate(Single 
> timeStep) in c:\Documents and Settings\Chris\Desktop\OpenSim\OS 
> 070\opensim-070 Post 
> Fixes\OpenSim\Region\Physics\OdePlugin\OdePlugin.cs:line 2757
>
>
> On 8/24/2010 6:37 PM, Justin Clark-Casey wrote:
>> On 23/08/10 02:45, Chris wrote:
>>> Also, I have also noticed that if I relog a few times the regions
>>> sometimes come back and sometimes they don't.
>>>
>>> On 8/22/2010 8:31 PM, Chris wrote:
>>>> Hi all,
>>>>
>>>> I'm using OS 0.6.9 Post-Fixes (Recent as of about a week and a half
>>>> ago; maybe two weeks. Don't remember exactly) and I've started
>>>> noticing recently that when ever I log out and then log back in later,
>>>> all the regions surrounding me disappear except the region that I
>>>> logged out from. I can still see the regions on the map, but if I try
>>>> to cross over to one of them by walking/flying past the sim border, my
>>>> avatar gets stuck and I have to relog. I've found that I can select
>>>> the region on the map and TP to it (even though I can't actually see
>>>> the region in world) and it lets me TP to it, the region appears all
>>>> of a sudden and it works fine... for a few seconds. After a few
>>>> seconds I get the "You have been logged out of Second Life" message
>>>> and I'm logged out.
>>>>
>>>> Would anyone happen to know why this may be happening? It has been
>>>> working fine for me up until now. I cleared out my MySQL database and
>>>> restored from a backup that I had and the issue still persists.
>>
>> I've heard a few odd reports of this but unfortunately it's not a 
>> general problem.
>>
>> I would have to recommend that you update to 0.7.0.1 and try again if 
>> at all possible, since it's unlikely that such issues will be fixed 
>> with 0.6.9-post-fixes.
>>
>
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