[Opensim-users] Multi-core, multi-threading OpenSim

Kesick, Nicholas Charles KESICKN09 at students.ecu.edu
Fri Aug 20 20:00:52 UTC 2010


It may be in there now, but I see a note for Mono 2.8 (release date to be determined)



Parallel Frameworks:

New runtime ThreadPool implementation, increases scalability and performance of Mono on multi-core systems (done)



- Nicholas Kesick

Now at kesickn09 at students.ecu.edu!



-----Original Message-----
From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Gwyneth Llewelyn
Sent: Friday, August 20, 2010 2:23 PM
To: opensim-users at lists.berlios.de
Subject: [Opensim-users] Multi-core, multi-threading OpenSim



Hi all,



A simple and stupid question. I was trying to look for some

information if OpenSim is multi-threaded and able to automatically run

on multiple cores, or if due to some limitations of Mono (unknown to

me), this is impossible. Google seems quiet on this (or I might just

have been unable to trigger the right combination of keywords that

provide me with the answer I need).



If so, it would make more sense to launch multiple separate Mono

instances, each running a set of regions, instead of having just one

instance with all the regions in that server?



What would you recommend as a more reasonable configuration? I usually

have Linux installations with 4 virtual cores, and from visual

observation, only two (sometimes even just one!) is being used all the

time by OpenSim and Robust. Does Mono somehow pre-bind to a single

core and never changes? (In that case, launching multiple OpenSim

instances would all get pre-bound on a single core, thus not really

making any difference?) For a server that is exclusively used for

OpenSim, it seems a waste to let all those cores run idle...



Thanks for any input on this :)



Cheers,



      - Gwyn

--

"I'm not building a game. I'm building a new country."

   -- Philip "Linden" Rosedale, interview to Wired, 2004-05-08





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