[Opensim-users] Multi-core, multi-threading OpenSim
Kesick, Nicholas Charles
KESICKN09 at students.ecu.edu
Fri Aug 20 20:00:52 UTC 2010
It may be in there now, but I see a note for Mono 2.8 (release date to be determined)
Parallel Frameworks:
New runtime ThreadPool implementation, increases scalability and performance of Mono on multi-core systems (done)
- Nicholas Kesick
Now at kesickn09 at students.ecu.edu!
-----Original Message-----
From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Gwyneth Llewelyn
Sent: Friday, August 20, 2010 2:23 PM
To: opensim-users at lists.berlios.de
Subject: [Opensim-users] Multi-core, multi-threading OpenSim
Hi all,
A simple and stupid question. I was trying to look for some
information if OpenSim is multi-threaded and able to automatically run
on multiple cores, or if due to some limitations of Mono (unknown to
me), this is impossible. Google seems quiet on this (or I might just
have been unable to trigger the right combination of keywords that
provide me with the answer I need).
If so, it would make more sense to launch multiple separate Mono
instances, each running a set of regions, instead of having just one
instance with all the regions in that server?
What would you recommend as a more reasonable configuration? I usually
have Linux installations with 4 virtual cores, and from visual
observation, only two (sometimes even just one!) is being used all the
time by OpenSim and Robust. Does Mono somehow pre-bind to a single
core and never changes? (In that case, launching multiple OpenSim
instances would all get pre-bound on a single core, thus not really
making any difference?) For a server that is exclusively used for
OpenSim, it seems a waste to let all those cores run idle...
Thanks for any input on this :)
Cheers,
- Gwyn
--
"I'm not building a game. I'm building a new country."
-- Philip "Linden" Rosedale, interview to Wired, 2004-05-08
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