[Opensim-users] Real life heightmaps in opensim.
InuYasha Meiji
inuyasha.meiji at gmail.com
Tue Aug 10 22:48:25 UTC 2010
WQow two miles... Lets see. Like I told the list in my last post
haven't had much sleep lately. But 2 miles in meters is 3218.688.
Divided by 256m regions is 12.573. You can't run a part of a region, so
you have to round up to 13. Since you said two miles square it mean you
want a two mile by two mile, so that is 13 regions by 13 regions. So,
169 regions? Yikes..
OR did my lack of sleep go way off someplace?
wallen wrote:
> On Tue, 2010-08-10 at 08:56 -0600, Marcus Llewellyn wrote:
>
>
>> If you follow that tutorial, you should get pretty close. All you'll
>> need to do is export the L3DT heightmap to r32 files sliced to 256x256
>> pixels in size, and then load each one into the appropriate OpenSim
>> region with the console.
>>
>
> The question I've always had here is how to scale the image? The region
> is 256x256 pixels, but does a real world landscape need to be scaled to
> 1 inch per pixel, 1 foot per pixel, 1 meter per pixel, one mile per
> pixel, one kilometer per pixel, ....?
>
> I would like to create a virtual representation of a real property about
> 2 miles square. What would be a reasonable scaling for this? How many
> regions would I need to make this work?
>
> - Wayde
>
>
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