[Opensim-users] Real life heightmaps in opensim.
wallen
wallen at its.bldrdoc.gov
Tue Aug 10 15:28:10 UTC 2010
On Tue, 2010-08-10 at 08:56 -0600, Marcus Llewellyn wrote:
> If you follow that tutorial, you should get pretty close. All you'll
> need to do is export the L3DT heightmap to r32 files sliced to 256x256
> pixels in size, and then load each one into the appropriate OpenSim
> region with the console.
The question I've always had here is how to scale the image? The region
is 256x256 pixels, but does a real world landscape need to be scaled to
1 inch per pixel, 1 foot per pixel, 1 meter per pixel, one mile per
pixel, one kilometer per pixel, ....?
I would like to create a virtual representation of a real property about
2 miles square. What would be a reasonable scaling for this? How many
regions would I need to make this work?
- Wayde
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