[Opensim-users] Opensim-users Digest, Vol 25, Issue 41

dz dz at bitzend.net
Wed Sep 23 17:12:13 UTC 2009


Thanks for the back-tracking Robert...

As for the increased stability obtained by removing physical movement.  I
don't think removing functionality from the only "capable" physics engine is
a good plan.   A significant amount of the content that I am interested in
requires that basic ODE functions are available,  and not crippled for
periods which apparently extend across 2 point revs...   Now that ODE is the
default physics engine,  I hope whoever decided to "fix it" can revisit this
issue...  It seems like a very poor plan to impress new users by handing
them an intentionally crippled default.




From: "Chris Hart" <Chris at codetorque.co.uk>
> To: <opensim-users at lists.berlios.de>
> Date: Wed, 23 Sep 2009 16:36:12 +0100
> Subject: Re: [Opensim-users] Physics Issue with 0.6.6
> Might be worth noting that some time around then, general stability
> relating to physics crashes also improved markedly - so could be that
> whatever changed improved things for stability, but evidently caused
> issues elsewhere. I for one don't want those frequent ODE crashes coming
> back to haunt us.
>
> -----Original Message-----
> From: opensim-users-bounces at lists.berlios.de
> [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Robert
> Klein
> Sent: 23 September 2009 4:33 PM
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Physics Issue with 0.6.6
>
>
> I tested this with versions from 0.6.2 all the way up to the current
> release
> and the problem occurs at 0.6.5(interface version 4). I will also post
> this
> in the mantis.
>
> -Robert
>
>
>
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