[Opensim-users] Moving my animations/gestures from SL to OPenSIm

Ryan Tanay ryantanay at newevolution.org
Mon Sep 21 17:33:57 UTC 2009


I'm currently using Second Inventory to copy assets of all types from  
Second Life to OpenSim.  While Second Inventory makes backing up your  
entire inventory a snap, with a single right-click and "backup folder"  
command that can be used to pull down your entire "My Inventory"  
folder, putting assets back up, be it to Second Life or an OpenSim  
install is not quite as automated.

For simple assets like textures, clothing, sounds, scripts and  
animations, you have to open each asset individually by double- 
clicking, go to a pulldown menu and select restore, and then click  
"OK" on the successfully backed up confirmation window.  For objects,  
the process is even more involved, with another window confirming the  
textures applied to the objects various prims, and a final window  
which allows you to then take the object that's been re-rezzed in  
OpenSim.  Another note, all textures that are included in objects you  
restore using Second Inventory show up in your textures folder with  
the naming convention <object name>_1, with the number iterating for  
each texture included in the object.  While this is quite convenient  
for knowing which texture goes with which object, it effectively  
eliminates descriptive naming for the texture itself.

In short, while Second Inventory is excellent for creating a local  
backup of your Second Life or OpenSim inventory, using it to transfer  
large numbers of assets from one metaverse to another can get  
tedious.  My suggestion would be to only use Second Inventory to back  
up and restore objects, but if you already have local copies of  
textures, animations, sounds etc., it's faster to just re-upload them  
through your SL browser of choice than use Second Inventory to backup  
and restore them from another metaverse.

~Ryan

On Sep 20, 2009, at 6:09 AM, Len Brown wrote:

> Really?  If that is true then wonderful!
>
> Is there anyone who currently owns Second Inventory that can verify  
> this for me/us?  If it still works to backup from SL to OS (our own  
> created objects, of course) then I will purchase Second Inventory  
> this morning.
>
> Thanks Chris for the heads up!
>
> - Len
>
> On Sun, Sep 20, 2009 at 5:02 AM, Chris Hart <Chris at codetorque.co.uk>  
> wrote:
> Second Inventory certainly works for animations from SL to OpenSim  
> last time I tried it (which admittedly was a couple of months ago) –  
> then once you have them in OpenSim you can use OARs and potentially  
> IARs (again I’ve not tested) to transfer them between OpenSim grids  
> a little more elegantly.
>
>
> Chris
>
>
> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de 
> ] On Behalf Of Len Brown
> Sent: 20 September 2009 10:27 AM
>
>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Moving my animations/gestures from SL  
> to OPenSIm
>
>
> I'd love to know the answer to your question as well.
>
>      I logged into SL a little while ago and cringed at the  
> realization that I now have over 34,000 objects in my inventory.  I  
> estimate about 12,000 are self-created over the last four years of  
> building in SL.  From all kinds of furniture and plants/trees, to  
> dozens of houses, shops and other buildings I've built from scratch.
>
>      But in line with your original post, I too have a number of  
> animations/gestures I created for SL and have since inadvertently  
> lost the original source files to when I imported them originally  
> into SL.
>
>      I was going to suggest Second Inventory, but you like I want to  
> move these things over to OpenSim.  Ugh...
>
> - Len W. Brown
>      lenwbrown at gmail.com
>
> On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <karen_palen at yahoo.com>  
> wrote:
>
> BUMP!
>
> --- On Thu, 9/17/09, Karen Palen <karen_palen at yahoo.com> wrote:
>
> > From: Karen Palen <karen_palen at yahoo.com>
> > Subject: [Opensim-users] Moving my animations/gestures from SL to  
> OPenSIm
> > To: opensim-users at lists.berlios.de
> > Date: Thursday, September 17, 2009, 1:33 PM
>
> > I have been researching ways to move
> > my inventory from Second Life to OpenSim and back.
> >
> > I do want to emphasize that these are animations that *I*
> > created and uploaded, I am not looking for a piracy tool
> > here!
> >
> > My goal is to do offline development of things then move
> > the resulting "thing" - avatar, object, or a whole sim onto
> > the appropriate grid.
> >
> > So far I have found workable ways to do this for everything
> > except animations.
> >
> > Is there a way to recreate the BVH file either from
> > TestClient or one of the viewers?
> >
> > I have about 90% of the original BVH files, but there are a
> > few that got changed in various ways so it would be nice to
> > extract the exact animation form my Second Life inventory.
> >
> > In addition there are often a dozen versions of an
> > animation as things get tweaked and it can be a pain to
> > figure out which one finally got used.
> >
> >
> >
> >
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
>
>
>
>
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