[Opensim-users] Moving my animations/gestures from SL to OPenSIm
Len Brown
lenwbrown at gmail.com
Sun Sep 20 10:23:54 UTC 2009
http://www.secondinventory.com/phpBB3/viewforum.php?f=9
A forum section regarding OpenSim Integration.
- Len
On Sun, Sep 20, 2009 at 5:18 AM, Len Brown <lenwbrown at gmail.com> wrote:
> I was just reading a couple references to OpenSim on the Second Inventory
> site. On their FAQ page there is no "direct" mention of OpenSim, but an
> indirect reference to megaprims can only be restored in OpenSim due to SL
> restrictions. And a reference to "backing up to share with a group and for
> offline editing." Offline editing, I assume, would have to mean, use in
> OpenSim...
>
> - Len
>
>
> On Sun, Sep 20, 2009 at 5:15 AM, Karen Palen <karen_palen at yahoo.com>wrote:
>
>> It seems that quite a few people want to know the answer to this!
>>
>> I understand that Second Inventory is based on OpenMetalib, so if Second
>> Inventory can extract these animations then TestClient should also even if
>> TestClient is nowhere near as elegant!
>>
>> I have tried the TestClient Backup command, with no success for animations
>> so far - maybe I just need to keep trying.
>>
>> Sigh it always comes down to try and try again.
>>
>> --- On Sun, 9/20/09, Chris Hart <Chris at codetorque.co.uk> wrote:
>>
>> > From: Chris Hart <Chris at codetorque.co.uk>
>> > Subject: Re: [Opensim-users] Moving my animations/gestures from SL to
>> OPenSIm
>> > To: opensim-users at lists.berlios.de
>> > Date: Sunday, September 20, 2009, 3:02 AM
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > Second Inventory certainly
>> > works for animations from SL to
>> > OpenSim last time I tried it (which admittedly was a couple
>> > of months ago) – then
>> > once you have them in OpenSim you can use OARs and
>> > potentially IARs (again I’ve
>> > not tested) to transfer them between OpenSim grids a little
>> > more elegantly.
>> >
>> >
>> >
>> > Chris
>> >
>> >
>> >
>> >
>> >
>> > From: opensim-users-bounces at lists.berlios.de
>> > [mailto:opensim-users-bounces at lists.berlios.de] On
>> > Behalf Of Len Brown
>> >
>> > Sent: 20 September 2009 10:27 AM
>> >
>> > To: opensim-users at lists.berlios.de
>> >
>> > Subject: Re: [Opensim-users] Moving my
>> > animations/gestures from SL to
>> > OPenSIm
>> >
>> >
>> >
>> >
>> >
>> > I'd
>> > love to know the answer to
>> > your question as well.
>> >
>> >
>> >
>> > I logged into SL a little while
>> > ago and cringed at the
>> > realization that I now have over 34,000 objects in my
>> > inventory. I
>> > estimate about 12,000 are self-created over the last four
>> > years of building in
>> > SL. From all kinds of furniture and plants/trees, to
>> > dozens of houses,
>> > shops and other buildings I've built from scratch.
>> >
>> >
>> >
>> > But in line with your original
>> > post, I too have a
>> > number of animations/gestures I created for SL and have
>> > since inadvertently
>> > lost the original source files to when I imported them
>> > originally into SL.
>> >
>> >
>> >
>> > I was going to suggest Second
>> > Inventory, but you like
>> > I want to move these things over to OpenSim. Ugh...
>> >
>> >
>> >
>> > - Len W. Brown
>> >
>> > lenwbrown at gmail.com
>> >
>> >
>> >
>> >
>> > On Sun, Sep 20, 2009 at 4:17 AM, Karen
>> > Palen <karen_palen at yahoo.com>
>> > wrote:
>> >
>> > BUMP!
>> >
>> >
>> >
>> > --- On Thu, 9/17/09, Karen Palen <karen_palen at yahoo.com>
>> > wrote:
>> >
>> >
>> >
>> > > From: Karen Palen <karen_palen at yahoo.com>
>> >
>> > > Subject: [Opensim-users] Moving my animations/gestures
>> > from SL to OPenSIm
>> >
>> > > To: opensim-users at lists.berlios.de
>> >
>> > > Date: Thursday, September 17, 2009, 1:33 PM
>> >
>> >
>> >
>> >
>> >
>> > > I have been researching ways to
>> > move
>> >
>> > > my inventory from Second Life to OpenSim and back.
>> >
>> > >
>> >
>> > > I do want to emphasize that these are animations that
>> > *I*
>> >
>> > > created and uploaded, I am not looking for a piracy
>> > tool
>> >
>> > > here!
>> >
>> > >
>> >
>> > > My goal is to do offline development of things then
>> > move
>> >
>> > > the resulting "thing" - avatar, object, or a
>> > whole sim onto
>> >
>> > > the appropriate grid.
>> >
>> > >
>> >
>> > > So far I have found workable ways to do this for
>> > everything
>> >
>> > > except animations.
>> >
>> > >
>> >
>> > > Is there a way to recreate the BVH file either from
>> >
>> > > TestClient or one of the viewers?
>> >
>> > >
>> >
>> > > I have about 90% of the original BVH files, but there
>> > are a
>> >
>> > > few that got changed in various ways so it would be
>> > nice to
>> >
>> > > extract the exact animation form my Second Life
>> > inventory.
>> >
>> > >
>> >
>> > > In addition there are often a dozen versions of an
>> >
>> > > animation as things get tweaked and it can be a pain
>> > to
>> >
>> > > figure out which one finally got used.
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > > _______________________________________________
>> >
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>> >
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>> >
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>> >
>> > >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
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