[Opensim-users] Moving my animations/gestures from SL to OPenSIm
Len Brown
lenwbrown at gmail.com
Sun Sep 20 09:26:45 UTC 2009
I'd love to know the answer to your question as well.
I logged into SL a little while ago and cringed at the realization that
I now have over 34,000 objects in my inventory. I estimate about 12,000 are
self-created over the last four years of building in SL. From all kinds of
furniture and plants/trees, to dozens of houses, shops and other buildings
I've built from scratch.
But in line with your original post, I too have a number of
animations/gestures I created for SL and have since inadvertently lost the
original source files to when I imported them originally into SL.
I was going to suggest Second Inventory, but you like I want to move
these things over to OpenSim. Ugh...
- Len W. Brown
lenwbrown at gmail.com
On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <karen_palen at yahoo.com> wrote:
> BUMP!
>
> --- On Thu, 9/17/09, Karen Palen <karen_palen at yahoo.com> wrote:
>
> > From: Karen Palen <karen_palen at yahoo.com>
> > Subject: [Opensim-users] Moving my animations/gestures from SL to OPenSIm
> > To: opensim-users at lists.berlios.de
> > Date: Thursday, September 17, 2009, 1:33 PM
> > I have been researching ways to move
> > my inventory from Second Life to OpenSim and back.
> >
> > I do want to emphasize that these are animations that *I*
> > created and uploaded, I am not looking for a piracy tool
> > here!
> >
> > My goal is to do offline development of things then move
> > the resulting "thing" - avatar, object, or a whole sim onto
> > the appropriate grid.
> >
> > So far I have found workable ways to do this for everything
> > except animations.
> >
> > Is there a way to recreate the BVH file either from
> > TestClient or one of the viewers?
> >
> > I have about 90% of the original BVH files, but there are a
> > few that got changed in various ways so it would be nice to
> > extract the exact animation form my Second Life inventory.
> >
> > In addition there are often a dozen versions of an
> > animation as things get tweaked and it can be a pain to
> > figure out which one finally got used.
> >
> >
> >
> >
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >
>
>
>
>
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