I'd love to know the answer to your question as well.<br><br> I logged into SL a little while ago and cringed at the realization that I now have over 34,000 objects in my inventory. I estimate about 12,000 are self-created over the last four years of building in SL. From all kinds of furniture and plants/trees, to dozens of houses, shops and other buildings I've built from scratch.<br>
<br> But in line with your original post, I too have a number of animations/gestures I created for SL and have since inadvertently lost the original source files to when I imported them originally into SL.<br><br> I was going to suggest Second Inventory, but you like I want to move these things over to OpenSim. Ugh...<br>
<br>- Len W. Brown<br> <a href="mailto:lenwbrown@gmail.com">lenwbrown@gmail.com</a> <br><br><div class="gmail_quote">On Sun, Sep 20, 2009 at 4:17 AM, Karen Palen <span dir="ltr"><<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">BUMP!<br>
<br>
--- On Thu, 9/17/09, Karen Palen <<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>> wrote:<br>
<br>
> From: Karen Palen <<a href="mailto:karen_palen@yahoo.com">karen_palen@yahoo.com</a>><br>
> Subject: [Opensim-users] Moving my animations/gestures from SL to OPenSIm<br>
> To: <a href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
> Date: Thursday, September 17, 2009, 1:33 PM<br>
<div><div></div><div class="h5">> I have been researching ways to move<br>
> my inventory from Second Life to OpenSim and back.<br>
><br>
> I do want to emphasize that these are animations that *I*<br>
> created and uploaded, I am not looking for a piracy tool<br>
> here!<br>
><br>
> My goal is to do offline development of things then move<br>
> the resulting "thing" - avatar, object, or a whole sim onto<br>
> the appropriate grid.<br>
><br>
> So far I have found workable ways to do this for everything<br>
> except animations.<br>
><br>
> Is there a way to recreate the BVH file either from<br>
> TestClient or one of the viewers?<br>
><br>
> I have about 90% of the original BVH files, but there are a<br>
> few that got changed in various ways so it would be nice to<br>
> extract the exact animation form my Second Life inventory.<br>
><br>
> In addition there are often a dozen versions of an<br>
> animation as things get tweaked and it can be a pain to<br>
> figure out which one finally got used.<br>
><br>
><br>
> <br>
><br>
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><br>
<br>
<br>
<br>
<br>
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</div></div></blockquote></div><br>