[Opensim-users] Open Source Male Walk Animation for OpenSim?

Robert Klein rtkwebman at gmail.com
Mon Oct 12 00:10:01 UTC 2009


The BVH files are just simple text files that describe the figure and the 3D
coordinates for each part of the figure's placement in the universe. I
compared the MojoDallas files with some that I already know work in OpenSim.
The OpenSim files have less joint descriptions (such as in the hands) that
can be deleted and there are a couple of differences in how the joints are
referenced (JOINT Left Shoulder vs. JOINT lShldr). Seems like it would be a
fairly easy programming task for someone to write a script that tree-walks
through the files patching them up. I would do it but I am not a programmer
and thus would likely injure innocent 3D models. :)

-Robert


Chris Hart wrote:
> 
> I just tried some in Daz 3D and although they open, I think the conversion
> process needs work (unless you want all your avatars to walk like zombies)
> 
> Fun, though wish I hadn't downloaded quite so many before trying it! :)
> 
> -----Original Message-----
> From: opensim-users-bounces at lists.berlios.de
> [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Robert Klein
> Sent: 11 October 2009 10:46 PM
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Open Source Male Walk Animation for OpenSim?
> 
> 
> Yeah I tried these but to no avail. They won't even load in QAVimator and
> they come in the Hippo viewer but do not actually do anything.
> 
> -Robert
> 
> 
> Karen Palen wrote:
>> 
>> I haven't tired these myself, but the "Poser Friendly" version should
>> work
>> fine in OpenSim.
>> 
>> Look at:
>> 
>> http://www.cgspeed.com/2008/09/poser-friendly-conversion-of-cmu-bvh.html
>> 
>> http://mojodallas.blogspot.com/2008/09/converting-carnegie-mellon-university.html
>> 
>> The files can be found at:
>> 
>> http://www.sharecg.com/pf/full_uploads.php?pf_user_name=mojodallas
>> 
>> It would be really neat if someone could make these part of the OpenSim
>> default library!
>> 
>> Karen
>> 
>> --- On Sun, 10/11/09, Robert Klein <rtkwebman at gmail.com> wrote:
>> 
>>> From: Robert Klein <rtkwebman at gmail.com>
>>> Subject: Re: [Opensim-users] Open Source Male Walk Animation for
>>> OpenSim?
>>> To: opensim-users at lists.berlios.de
>>> Date: Sunday, October 11, 2009, 12:48 PM
>>> 
>>> Anyone figure out how to convert the Carnegie Mellon files
>>> into OpenSim
>>> compatible format?
>>> 
>>> -Robert
>>> 
>>> 
>>> Len Brown wrote:
>>> > 
>>> > Awesome!  Ya'all rock!
>>> > 
>>> > Now I can mosey around my sim like I'm John Wayne.
>>> > 
>>> > Thanks a bundle.
>>> > 
>>> > - Len
>>> > 
>>> > On Wed, Sep 30, 2009 at 10:05 PM, Robert Klein <rtkwebman at gmail.com>
>>> > wrote:
>>> > 
>>> >>
>>> >> Maybe this will help,
>>> >>
>>> >>
>>> http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
>>> >>
>>> >> -Robert
>>> >>
>>> >>
>>> >> Ethan Grammatikidis wrote:
>>> >> >
>>> >> > On Wed, 30 Sep 2009 16:49:33 -0500
>>> >> > Len Brown <lenwbrown at gmail.com>
>>> wrote:
>>> >> >
>>> >> >> Hey all!
>>> >> >>
>>> >> >>      While in Second Life
>>> today I noticed what I'd long ago
>>> >> forgotten...
>>> >> >> My
>>> >> >> AV has a "male walk" attachment that is a
>>> generic one you can find all
>>> >> >> over
>>> >> >> for free in-world.  I think it put
>>> it into use more than a year ago
>>> >> and
>>> >> >> quite forgot that SL avatars don't walk
>>> that smoothly on their own
>>> >> from
>>> >> >> the
>>> >> >> start.  :)
>>> >> >>
>>> >> >>      I'd like to similarly
>>> duplicate that walk for OpenSim.  I've
>>> >> Googled
>>> >> >> for a while and not found any solid help
>>> for a male walk that can be
>>> >> >> imported into OpenSim.  Now, I've
>>> seen a number of cool tutorials for
>>> >> >> creating animations that can be imported,
>>> but I'd rather not "reinvent
>>> >> >> the
>>> >> >> wheel" if there are "generic" male walk
>>> animation files out there
>>> >> >> floating
>>> >> >> around I can freely use.
>>> >> >>
>>> >> >>      Any suggestions or
>>> ideas?
>>> >> >>
>>> >> >> Thanks much!
>>> >> >>
>>> >> >> - Len W. Brown
>>> >> >>      lenwbrown at gmail.com
>>> >> >>
>>> >> >
>>> >> > Hola! I have one in OSGrid - an animation
>>> called "powerwalk" which is
>>> >> > certainly a male walk. It's frikkin mean
>>> though, it can make my 4'0"
>>> >> pixie
>>> >> > boi avatar look like someone you wouldn't
>>> want to get in the way of! A
>>> >> > little googling turned up somethign better, a
>>> couple of source sites,
>>> >> one
>>> >> > free, one paid. Maybe you could find more,
>>> the file extension is .bvh .
>>> >> >
>>> >> > http://www.animazoo.com/Free_downloads.aspx
>>> >> > http://inf-designs.com/
>>> >> >
>>> >> > --
>>> >> > Ethan Grammatikidis
>>> >> >
>>> >> > Those who are slower at parsing information
>>> must
>>> >> > necessarily be faster at problem-solving.
>>> >> >
>>> _______________________________________________
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>>> >> > Opensim-users at lists.berlios.de
>>> >> > https://lists.berlios.de/mailman/listinfo/opensim-users
>>> >> >
>>> >> >
>>> >>
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