[Opensim-users] Open Source Male Walk Animation for OpenSim?

Chris Hart Chris at codetorque.co.uk
Sun Oct 11 22:00:52 UTC 2009


I just tried some in Daz 3D and although they open, I think the conversion process needs work (unless you want all your avatars to walk like zombies)

Fun, though wish I hadn't downloaded quite so many before trying it! :)

-----Original Message-----
From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Robert Klein
Sent: 11 October 2009 10:46 PM
To: opensim-users at lists.berlios.de
Subject: Re: [Opensim-users] Open Source Male Walk Animation for OpenSim?


Yeah I tried these but to no avail. They won't even load in QAVimator and
they come in the Hippo viewer but do not actually do anything.

-Robert


Karen Palen wrote:
> 
> I haven't tired these myself, but the "Poser Friendly" version should work
> fine in OpenSim.
> 
> Look at:
> 
> http://www.cgspeed.com/2008/09/poser-friendly-conversion-of-cmu-bvh.html
> 
> http://mojodallas.blogspot.com/2008/09/converting-carnegie-mellon-university.html
> 
> The files can be found at:
> 
> http://www.sharecg.com/pf/full_uploads.php?pf_user_name=mojodallas
> 
> It would be really neat if someone could make these part of the OpenSim
> default library!
> 
> Karen
> 
> --- On Sun, 10/11/09, Robert Klein <rtkwebman at gmail.com> wrote:
> 
>> From: Robert Klein <rtkwebman at gmail.com>
>> Subject: Re: [Opensim-users] Open Source Male Walk Animation for OpenSim?
>> To: opensim-users at lists.berlios.de
>> Date: Sunday, October 11, 2009, 12:48 PM
>> 
>> Anyone figure out how to convert the Carnegie Mellon files
>> into OpenSim
>> compatible format?
>> 
>> -Robert
>> 
>> 
>> Len Brown wrote:
>> > 
>> > Awesome!  Ya'all rock!
>> > 
>> > Now I can mosey around my sim like I'm John Wayne.
>> > 
>> > Thanks a bundle.
>> > 
>> > - Len
>> > 
>> > On Wed, Sep 30, 2009 at 10:05 PM, Robert Klein <rtkwebman at gmail.com>
>> > wrote:
>> > 
>> >>
>> >> Maybe this will help,
>> >>
>> >>
>> http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database
>> >>
>> >> -Robert
>> >>
>> >>
>> >> Ethan Grammatikidis wrote:
>> >> >
>> >> > On Wed, 30 Sep 2009 16:49:33 -0500
>> >> > Len Brown <lenwbrown at gmail.com>
>> wrote:
>> >> >
>> >> >> Hey all!
>> >> >>
>> >> >>      While in Second Life
>> today I noticed what I'd long ago
>> >> forgotten...
>> >> >> My
>> >> >> AV has a "male walk" attachment that is a
>> generic one you can find all
>> >> >> over
>> >> >> for free in-world.  I think it put
>> it into use more than a year ago
>> >> and
>> >> >> quite forgot that SL avatars don't walk
>> that smoothly on their own
>> >> from
>> >> >> the
>> >> >> start.  :)
>> >> >>
>> >> >>      I'd like to similarly
>> duplicate that walk for OpenSim.  I've
>> >> Googled
>> >> >> for a while and not found any solid help
>> for a male walk that can be
>> >> >> imported into OpenSim.  Now, I've
>> seen a number of cool tutorials for
>> >> >> creating animations that can be imported,
>> but I'd rather not "reinvent
>> >> >> the
>> >> >> wheel" if there are "generic" male walk
>> animation files out there
>> >> >> floating
>> >> >> around I can freely use.
>> >> >>
>> >> >>      Any suggestions or
>> ideas?
>> >> >>
>> >> >> Thanks much!
>> >> >>
>> >> >> - Len W. Brown
>> >> >>      lenwbrown at gmail.com
>> >> >>
>> >> >
>> >> > Hola! I have one in OSGrid - an animation
>> called "powerwalk" which is
>> >> > certainly a male walk. It's frikkin mean
>> though, it can make my 4'0"
>> >> pixie
>> >> > boi avatar look like someone you wouldn't
>> want to get in the way of! A
>> >> > little googling turned up somethign better, a
>> couple of source sites,
>> >> one
>> >> > free, one paid. Maybe you could find more,
>> the file extension is .bvh .
>> >> >
>> >> > http://www.animazoo.com/Free_downloads.aspx
>> >> > http://inf-designs.com/
>> >> >
>> >> > --
>> >> > Ethan Grammatikidis
>> >> >
>> >> > Those who are slower at parsing information
>> must
>> >> > necessarily be faster at problem-solving.
>> >> >
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>> >>
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