[Opensim-users] Terraforming in OpenSim - State of Development
Brent Seidel
brentseidel at mac.com
Fri May 29 00:34:00 UTC 2009
Hi Adam,
I just downloaded and tested SVN r9710 which has the new flatten
brush, among other things. After some brief testing to make sure
that things didn't immediately crash, I found some jumbled terrain
that I wanted to be smoother. The previous flatten wouldn't smooth
it, so I tried the new flatten. The results were spectacular. I've
included a snapshot of my avatar looking at the crater of where the
land used to be.
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I did another test raising some land from the sea bottom. Even with
the strength set very low, flatten rapidly squashed fairly high
mountains.
In other, fairly brief, testing, I was able to fly around through my
9 regions without anything appearing too broken.
My configuration:
Running standalone with 9 regions, usually only 1 avatar
Mono 2.4
Centos 5.2 (8 core Xeon 64 bit with 8 gigs)
NHibernate with PostgreSQL
brent
On 28-May-2009, at 8:19 AM, Frisby, Adam wrote:
> Interesting,
>
> I wasn't sure how the SL version worked exactly, so the flatten I
> wrote uses the median for the selection. I might see if I can
> implement the SL version, should be easy enough.
>
> Adam
>
>> -----Original Message-----
>> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
>> bounces at lists.berlios.de] On Behalf Of Ethan Grammatikidis
>> Sent: Thursday, 28 May 2009 5:33 AM
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] Terraforming in OpenSim - State of
>> Development
>>
>> I find OpenSim's flatten land much less useful than SL's. OpenSim
>> flattens to some kind of average height, which is not predictable,
>> where SL picks the terrain height at the point you click to start
>> flattening. In OpenSim I have to use a prim with a script looping
>> over
>> llFlattenLand or some such. The script is actually a bit more useful
>> than SL's flatten land tool as the land height can be set by number.
>>
>> On Thu, 28 May 2009 10:06:51 +0200
>> "Dirk Krause" <dirk.krause at pixelpark.com> wrote:
>>
>>> Just to mention it: you *can* export raw terrain files from Second
>> Life and import them into OpenSim without a problem, if it's
>> easier to
>> terraform in SL (which I wasn't aware of).
>>>
>>> -----Urspr?ngliche Nachricht-----
>>> Von: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
>> bounces at lists.berlios.de] Im Auftrag von L?thien Athariel
>>> Gesendet: Donnerstag, 28. Mai 2009 09:10
>>> An: opensim-users at lists.berlios.de
>>> Betreff: Re: [Opensim-users] Terraforming in OpenSim - State of
>> Development
>>>
>>> hi,
>>>
>>> "terrain fill 21" is indeed a lot easier - but I concluded that
>>> flattening an entire region was not what he was looking for - given
>>> the fact that he mentioned that in his original post (see below)
>>>
>>> selecting a rectangle with the build tools and then flattening (and
>>> subsequently lowering or raising) also works fine - though you
>>> cannot
>>> cross region borders then, and are limited to a rectangular shape. I
>>> found that when patching some rectangles together to get the wanted
>>> shape and getting them to meet when they cross a region border is
>>> usually more hassle than going via L3DT.
>>>
>>>
>>> - luthien
>>>
>>> On 28-May-09, at 5:24 AM, <trucker.anthony at 3rdrockgrid.com>
>> <trucker.anthony at 3rdrockgrid.com
>>>> wrote:
>>>
>>>> type in the opensim.exe console
>>>> change region (region name)
>>>> then type
>>>> terrain fill 21
>>>>
>>>>>>>
>>>>>>> In OpenSim the flatten command is very loose, and there is no
>> way
>>>>>>> to get perfectly flat land aside from entering "terrain fill 21"
>>>>>>> or such to
>>>>>>> flatten the entire region.
>>>>>>> [...]
>>>>>>> - Len W. Brown
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Opensim-users mailing list
>>>>>>> Opensim-users at lists.berlios.de
>>>>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
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>>
>> --
>> Ethan Grammatikidis
>> The lyf so short, the craft so long to lerne. -- Chaucer
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