[Opensim-users] Terraforming in OpenSim - State of Development

Frisby, Adam adam at deepthink.com.au
Thu May 28 15:19:56 UTC 2009


Interesting,

I wasn't sure how the SL version worked exactly, so the flatten I wrote uses the median for the selection. I might see if I can implement the SL version, should be easy enough.

Adam

> -----Original Message-----
> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
> bounces at lists.berlios.de] On Behalf Of Ethan Grammatikidis
> Sent: Thursday, 28 May 2009 5:33 AM
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Terraforming in OpenSim - State of
> Development
> 
> I find OpenSim's flatten land much less useful than SL's. OpenSim
> flattens to some kind of average height, which is not predictable,
> where SL picks the terrain height at the point you click to start
> flattening. In OpenSim I have to use a prim with a script looping over
> llFlattenLand or some such. The script is actually a bit more useful
> than SL's flatten land tool as the land height can be set by number.
> 
> On Thu, 28 May 2009 10:06:51 +0200
> "Dirk Krause" <dirk.krause at pixelpark.com> wrote:
> 
> > Just to mention it: you *can* export raw terrain files from Second
> Life and import them into OpenSim without a problem, if it's easier to
> terraform in SL (which I wasn't aware of).
> >
> > -----Ursprüngliche Nachricht-----
> > Von: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
> bounces at lists.berlios.de] Im Auftrag von Lúthien Athariel
> > Gesendet: Donnerstag, 28. Mai 2009 09:10
> > An: opensim-users at lists.berlios.de
> > Betreff: Re: [Opensim-users] Terraforming in OpenSim - State of
> Development
> >
> > hi,
> >
> > "terrain fill 21" is indeed a lot easier - but I concluded that
> > flattening an entire region was not what he was looking for - given
> > the fact that he mentioned that in his original post (see below)
> >
> > selecting a rectangle with the build tools and then flattening (and
> > subsequently lowering or raising) also works fine - though you cannot
> > cross region borders then, and are limited to a rectangular shape. I
> > found that when patching some rectangles together to get the wanted
> > shape and getting them to meet when they cross a region border is
> > usually more hassle than going via L3DT.
> >
> >
> > - luthien
> >
> > On 28-May-09, at 5:24 AM, <trucker.anthony at 3rdrockgrid.com>
> <trucker.anthony at 3rdrockgrid.com
> >  > wrote:
> >
> > > type in the opensim.exe console
> > > change region (region name)
> > > then type
> > > terrain fill 21
> > >
> > >>>>
> > >>>> In OpenSim the flatten command is very loose, and there is no
> way
> > >>>> to get perfectly flat land aside from entering "terrain fill 21"
> > >>>> or such to
> > >>>> flatten the entire region.
> > >>>> [...]
> > >>>> - Len W. Brown
> > >>>>
> > >>>> _______________________________________________
> > >>>> Opensim-users mailing list
> > >>>> Opensim-users at lists.berlios.de
> > >>>> https://lists.berlios.de/mailman/listinfo/opensim-users
> > >>>>
> > >>>>
> > >>>
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> 
> --
> Ethan Grammatikidis
> The lyf so short, the craft so long to lerne. -- Chaucer
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