[Opensim-users] Can Awesomium be used in OpenSim?
Stefan Andersson
stefan at tribalmedia.se
Mon May 25 09:13:36 UTC 2009
Actually, what one _could_ do, is to create a module that serves up a texture on a prim rendered from a web page, then accept x/y grabs on the surface to re-render the texture.
html-on-a-prim, it's been done before, but not cross-platform, afaik?
So yeah, sure, go ahead. ;)
Best regards,
Stefan Andersson
> Date: Mon, 25 May 2009 01:07:44 +0100
> From: eekee57 at fastmail.fm
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Can Awesomium be used in OpenSim?
>
> On Sun, 24 May 2009 08:23:25 -0700 (PDT)
> Robert Klein <rtkwebman at gmail.com> wrote:
>
> >
> > I just stumbled on this and was wondering if it can be integrated into
> > OpenSim? Says it can render a web page to a 3D object and seems to support
> > Flash too. Has a full SDK as well. Would this have to be integrated into the
> > viewer?
> >
> > http://princeofcode.com/awesomium.php
>
> If I read it right this would only make a difference to the viewer, where it would only replace existing code. The viewer already has html/js/css integrated using Gecko on Linux and native facilities (IE backend) on Windows. On OS X I'm not sure whether Gecko or native facilities are used; OS X native being webkit-based just like Google Chrome.
>
> The problem is not the absence of clever code but rather that the protocol has never offered more than a bare minimum of interactivity; just toy interactivity really. As long as OpenSim tries to accomodate all viewers that will continue to be the case.
>
> --
> Ethan Grammatikidis
> The lyf so short, the craft so long to lerne. -- Chaucer
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