[Opensim-users] default avatar appearance
MW
michaelwri22 at yahoo.co.uk
Thu Mar 12 13:12:59 UTC 2009
Actually with us moving our code to the standard opensim user server, the bigger problem that we had was that the user server was a big monolithic class so hard to add extra things too. Especially if those extras wouldn't be wanted on all grids/setups.
While we still don't have a real module system yet (thats still a work in progress), I think I could easily add some of our basic appearance creation code. And just leave it disabled by default for now. Then anyone can enable it if they want.
So if I get time tonight, I will add some basic appearance cloning code to opensim's userserver. Which will accept a http request to clone some clothes/body parts from a existing users inventory to a new avatar's inventory/appearance. So then you can create outfits in world and just set them as the "templates" that new users get given.
--- On Wed, 11/3/09, Mic Bowman <cmickeyb at gmail.com> wrote:
From: Mic Bowman <cmickeyb at gmail.com>
Subject: Re: [Opensim-users] default avatar appearance
To: opensim-users at lists.berlios.de
Date: Wednesday, 11 March, 2009, 8:38 PM
OpenSimWI directly manipulates the MySQL database to create avatar
accounts (do we have a create user XMLRPC call on the user server in
grid mode yet?). I know enough about the MySQL layout to write some
sql code into opensimwi to create the assets necessary and to populate
the inventory... but the solution would be *very* brittle (and far
more work than it's worth).
--mic
On Wed, Mar 11, 2009 at 1:31 PM, Stefan Andersson <stefan at tribalmedia.se>
wrote:
> Basically, a couple of proprietary grids offer both these
functionalitites;
> it's part of the Tribal Server offering, and recently apparently
> Reactiongrid has implemented it.
>
> Basically, library assets are read-only, so they need to be copied to the
> users inventory to be modifiable. Also, 'worn' items need to be
in the users
> inventory.
>
> We were going to put the Tribal Server components doing this into the open
> source domain, but it turned out to be too much work to break it out as a
> separate component.
>
> Basically, what you want to do is implement some functionality that on
> 'create user' (or something like that) interacts with the
inventory service
> and user service to clone and wear a template set of assets. (This can be
> specified in an number of ways, the most flexible just specifying a whole
> avatar to 'clone' with inventory and all)
>
> Again, sorry we couldn't pry our code apart, but it should be failry
simple
> to re-implement, at least partially.
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
>
>
>
>> Date: Wed, 11 Mar 2009 13:04:36 -0700
>> From: cmickeyb at gmail.com
>> To: opensim-users at lists.berlios.de
>> Subject: [Opensim-users] default avatar appearance
>>
>> Currently (well... the last time I checked forge for a new version was
>> about a month ago), a new user created through opensimwi is the
>> default ruth and the appearance & wearables are not modifiable. Is
>> there an easy way to create a default, modifiable appearance? Or,
>> better yet, be able to select an appearance when a new account is
>> created? Do any of the other control services provide this capability?
>>
>> --mic
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
_______________________________________________
Opensim-users mailing list
Opensim-users at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-users
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20090312/7d1842a2/attachment.html>
More information about the Opensim-users
mailing list