<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;">Actually with us moving our code to the standard opensim user server, the bigger problem that we had was that the user server was a big monolithic class so hard to add extra things too. Especially if those extras wouldn't be wanted on all grids/setups. <br><br>While we still don't have a real module system yet (thats still a work in progress), I think I could easily add some of our basic appearance creation code. And just leave it disabled by default for now. Then anyone can enable it if they want. <br><br>So if I get time tonight, I will add some basic appearance cloning code to opensim's userserver. Which will accept a http request to clone some clothes/body parts from a existing users inventory to a new avatar's inventory/appearance. So then you can create outfits in world and just set them as the "templates" that new users get given.<br><br>--- On <b>Wed,
11/3/09, Mic Bowman <i><cmickeyb@gmail.com></i></b> wrote:<br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">From: Mic Bowman <cmickeyb@gmail.com><br>Subject: Re: [Opensim-users] default avatar appearance<br>To: opensim-users@lists.berlios.de<br>Date: Wednesday, 11 March, 2009, 8:38 PM<br><br><pre>OpenSimWI directly manipulates the MySQL database to create avatar<br>accounts (do we have a create user XMLRPC call on the user server in<br>grid mode yet?). I know enough about the MySQL layout to write some<br>sql code into opensimwi to create the assets necessary and to populate<br>the inventory... but the solution would be *very* brittle (and far<br>more work than it's worth).<br><br>--mic<br><br><br>On Wed, Mar 11, 2009 at 1:31 PM, Stefan Andersson <stefan@tribalmedia.se><br>wrote:<br>> Basically, a couple of proprietary grids offer both these<br>functionalitites;<br>> it's part
of the Tribal Server offering, and recently apparently<br>> Reactiongrid has implemented it.<br>><br>> Basically, library assets are read-only, so they need to be copied to the<br>> users inventory to be modifiable. Also, 'worn' items need to be<br>in the users<br>> inventory.<br>><br>> We were going to put the Tribal Server components doing this into the open<br>> source domain, but it turned out to be too much work to break it out as a<br>> separate component.<br>><br>> Basically, what you want to do is implement some functionality that on<br>> 'create user' (or something like that) interacts with the<br>inventory service<br>> and user service to clone and wear a template set of assets. (This can be<br>> specified in an number of ways, the most flexible just specifying a whole<br>> avatar to 'clone' with inventory and all)<br>><br>> Again, sorry we couldn't pry our code apart, but it
should be failry<br>simple<br>> to re-implement, at least partially.<br>><br>> Best regards,<br>> Stefan Andersson<br>> Tribal Media AB<br>><br>><br>><br>><br>>> Date: Wed, 11 Mar 2009 13:04:36 -0700<br>>> From: cmickeyb@gmail.com<br>>> To: opensim-users@lists.berlios.de<br>>> Subject: [Opensim-users] default avatar appearance<br>>><br>>> Currently (well... the last time I checked forge for a new version was<br>>> about a month ago), a new user created through opensimwi is the<br>>> default ruth and the appearance & wearables are not modifiable. Is<br>>> there an easy way to create a default, modifiable appearance? Or,<br>>> better yet, be able to select an appearance when a new account is<br>>> created? Do any of the other control services provide this capability?<br>>><br>>> --mic<br>>>
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