[Opensim-users] Getting the trees to work...
Rhian
dutchy.rhian at gmail.com
Tue Feb 10 11:59:09 UTC 2009
Hi everyone,
I kind of like the idea, although the load is quite heavy. I tested with
8202 only, since 8301 and later have an issue. The code seems to ignore the
density (max trees?), I had set it down to 500 and my test region was still
generating beyond 750 which slowed down my region so much that I couldn't
move.
I'd love to see a module that makes the region look alive in terms of
nature. I can't code anything (yet), and perhaps the time it takes me to
learn how to do that will be surpassed by someone much handier than me.
Rhian
On Tue, Feb 10, 2009 at 4:17 AM, Robert Klein <rtkwebman at gmail.com> wrote:
>
> The tree command is cool, once you get a bunch of trees in place you can
> set
> the command to not active then "weed" your region by selecting trees and
> deleting them like any other prim. :)
>
> -Robert
>
>
> Ursula MATOVA wrote:
> >
> > Unfortunately, my Region Module doesn't work anymore ( I have updated
> > the references ) ... but it's not very important for now :)
> >
> > And, if I'm right, the SVN Module should not work too because it uses
> > the same way for console events ...
> > ( Guess it's the same with the very useful Region Module :
> > HelloWorld :) )
> >
> > I'm not at all a developer, so cannot help on that point ... I'll try
> > to investigate this WE.
> >
> > Regards,
> > Ursula.
> >
> >
> >
>
> --
> View this message in context:
> http://n2.nabble.com/Getting-the-trees-to-work...-tp2296363p2300769.html
> Sent from the opensim-users mailing list archive at Nabble.com.
>
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