[Opensim-users] Protecting Script Source in .oar files
Marcel Edward Verhagen
marceled9 at gmail.com
Fri Dec 11 22:25:52 UTC 2009
ai, indeed when somebody would copy paste the compiled code in the
reflector tool then the source can be extracted.
So saving the scripts in a compiled form would not give a reliable
protection.
Now I just have to open the oar with winrar and open the file with
wordpad to copy paste the lsl script.
On 11-12-09 22:59, Frisby, Adam wrote:
> Not very well - take a look at Reflector.NET.
>
> Adam
>
>
>> -----Original Message-----
>> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
>> bounces at lists.berlios.de] On Behalf Of Marcel Edward Verhagen
>> Sent: Friday, 11 December 2009 1:10 PM
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] Protecting Script Source in .oar files
>>
>> Could no mod scripts not be saved compiled in the oar ?
>> In that case the source would be protected.
>>
>>
>> On 11-12-09 21:51, Justin Clark-Casey wrote:
>>
>>> Jeroen van Veen wrote:
>>>
>>>
>>>> Would it be an idea to have a general way to add a copyright message
>>>>
>> to
>>
>>>> scripts/objects, without adding it as a notecard or something? That
>>>>
>> way it's
>>
>>>> at least clear where the object is supposed to come from. Some sort
>>>>
>> of a
>>
>>>> metadata thing :-)
>>>>
>>>>
>>> If you're saving an entire OAR with a single parcel then you could
>>>
>> place
>>
>>> licensing information in the parcel description (or in multiple
>>>
>> parcel
>>
>>> descriptions). I know this is pretty crude.
>>>
>>> At the back of my mind, I think it might also be nice to have a tool
>>>
>> to inject a
>>
>>> license into an OAR at a known location, though again this doesn't
>>>
>> help if one
>>
>>> wants to have different licenses for individual items (though such a
>>>
>> thing would
>>
>>> present its own problems anyway).
>>>
>>>
>>>
>>>> kind regards,
>>>>
>>>> Jeroen
>>>>
>>>> Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam:
>>>>
>>>>
>>>>> There's some long answers to this; but the short answer is very
>>>>>
>> simple: No.
>>
>>>>> It is impossible by definition - obfuscation is the best you can
>>>>>
>> manage;
>>
>>>>> but at some point the region will need to execute the code -
>>>>>
>> which is the
>>
>>>>> point where someone will be able to grab& if necessary
>>>>>
>> decompile.
>>
>>>>> Adam
>>>>>
>>>>> From: opensim-users-bounces at lists.berlios.de
>>>>> [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of
>>>>>
>> Marcus
>>
>>>>> Alexander Link Sent: Thursday, 10 December 2009 1:29 PM
>>>>> To: opensim-users at lists.berlios.de
>>>>> Subject: [Opensim-users] Protecting Script Source in .oar files
>>>>>
>>>>> Hi everyone,
>>>>>
>>>>> this is my first posting to this list and I would like to introduce
>>>>>
>> myself
>>
>>>>> with a few words.
>>>>>
>>>>> I am a content creator for Second Life Technology and I have been
>>>>>
>> testing
>>
>>>>> OpenSimulator for a while now. I joined 'Second Life' 2006 and
>>>>>
>> became a
>>
>>>>> virtual watches designer by taking free classes in SL. I met my
>>>>>
>> GF in SL
>>
>>>>> and she moved from Houston/Texas to Germany, where we now live
>>>>>
>> together.
>>
>>>>> We both are also SL Solution Provider.
>>>>>
>>>>> Friends and I started a Product development Community in SL and one
>>>>>
>> of our
>>
>>>>> first developments was a multiple Choice Quiz System for SL
>>>>>
>> Technology. I
>>
>>>>> am convinced of OpenSimulator because of the possibility of .oar
>>>>>
>> and .iar
>>
>>>>> files which are such an amazing advantage, compared to what, lets
>>>>>
>> say
>>
>>>>> "closed proprietary grids" offer.
>>>>>
>>>>> To come to an end and the question I would like to have answered:
>>>>>
>>>>> Is there a reliable way to protect the source of a script in a .oar
>>>>>
>> file ?
>>
>>>>>
>>>>> Marcus
>>>>> Frankfurt, Germany
>>>>>
>>>>> p.s. I am currently looking for an additional team member, a perl
>>>>> developer, who would be responsible to further develop the
>>>>>
>> community shop
>>
>>>>> features: http://storebox.manupool.com
>>>>>
>>>>> --
>>>>> The "Marble Isle Quiz System" was nominated for the European
>>>>>
>> Innovative
>>
>>>>> Games Award 2009 in the category 'Advancement Prize' Innovative
>>>>> Application Methods& Environments, which is an encouraging
>>>>>
>> recognition
>>
>>>>> for a SL/OpenSimulator application.
>>>>>
>>>>> Our Team so far:
>>>>> http://storebox.manupool.com/cgi-bin/biographical.cgi
>>>>>
>>>>> What we have so far:
>>>>> We alreday have an in-world vendorsystem with a currency/credit
>>>>>
>> feature:
>>
>>>>> http://www.youtube.com/watch?v=zzZGLA1E9xQ
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
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>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>>
>>>>
>>>>
>>>
>>>
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