[Opensim-users] Protecting Script Source in .oar files

Karen Palen karen_palen at yahoo.com
Fri Dec 11 09:08:56 UTC 2009


With scripts is is almost trivial, in fact most IDEs have an option to add a standard "boilerplate" header which include a selection of copyright notices and licences.

It would require a new database field for a generic object, but I can't see any reason that it couldn't be added. Somewhat the same as identifying the "content creator" in fact.

That would certainly help "keep honest people honest".

However, I suspect that there are some hidden "gotchas" just like trying to get a universal "content creator" field that works everywhere.

Karen

--- On Fri, 12/11/09, Jeroen van Veen <j.veenvan at gmail.com> wrote:

> From: Jeroen van Veen <j.veenvan at gmail.com>
> Subject: Re: [Opensim-users] Protecting Script Source in .oar files
> To: opensim-users at lists.berlios.de
> Date: Friday, December 11, 2009, 2:13 AM
> Would it be an idea to have a general
> way to add a copyright message to 
> scripts/objects, without adding it as a notecard or
> something? That way it's 
> at least clear where the object is supposed to come from.
> Some sort of a 
> metadata thing :-)
> 
> kind regards,
> 
> Jeroen
> 
> Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam:
> > There's some long answers to this; but the short
> answer is very simple: No.
> > 
> > It is impossible by definition - obfuscation is the
> best you can manage;
> >  but at some point the region will need to
> execute the code - which is the
> >  point where someone will be able to grab &
> if necessary decompile.
> > 
> > Adam
> > 
> > From: opensim-users-bounces at lists.berlios.de
> >  [mailto:opensim-users-bounces at lists.berlios.de]
> On Behalf Of Marcus
> >  Alexander Link Sent: Thursday, 10 December 2009
> 1:29 PM
> > To: opensim-users at lists.berlios.de
> > Subject: [Opensim-users] Protecting Script Source in
> .oar files
> > 
> > Hi everyone,
> > 
> > this is my first posting to this list and I would like
> to introduce myself
> >  with a few words.
> > 
> > I am a content creator for Second Life Technology and
> I have been testing
> >  OpenSimulator for a while now. I joined 'Second
> Life' 2006 and became a
> >  virtual watches designer by taking free classes
> in SL. I met my GF in SL
> >  and she moved from Houston/Texas to Germany,
> where we now live together.
> >  We both are also SL Solution Provider.
> > 
> > Friends and I started a Product development Community
> in SL and one of our
> >  first developments was a multiple Choice Quiz
> System for SL Technology. I
> >  am convinced of OpenSimulator because of the
> possibility of .oar and .iar
> >  files which are such an amazing advantage,
> compared to what, lets say
> >  "closed proprietary grids" offer.
> > 
> > To come to an end and the question I would like to
> have answered:
> > 
> > Is there a reliable way to protect the source of a
> script in a .oar file ?
> > 
> > 
> > Marcus
> > Frankfurt, Germany
> > 
> > p.s. I am currently looking for an additional team
> member, a perl
> >  developer, who would be responsible to further
> develop the community shop
> >  features: http://storebox.manupool.com
> > 
> > --
> > The "Marble Isle Quiz System" was nominated for the
> European Innovative
> >  Games Award 2009 in the category 'Advancement
> Prize' Innovative
> >  Application Methods & Environments, which is
> an encouraging recognition
> >  for a SL/OpenSimulator application.
> > 
> > Our Team so far:
> > http://storebox.manupool.com/cgi-bin/biographical.cgi
> > 
> > What we have so far:
> > We alreday have an in-world vendorsystem with a
> currency/credit feature:
> > http://www.youtube.com/watch?v=zzZGLA1E9xQ
> > 
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 


      



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