[Opensim-users] Protecting Script Source in .oar files
Jeroen van Veen
j.veenvan at gmail.com
Fri Dec 11 09:13:39 UTC 2009
Would it be an idea to have a general way to add a copyright message to
scripts/objects, without adding it as a notecard or something? That way it's
at least clear where the object is supposed to come from. Some sort of a
metadata thing :-)
kind regards,
Jeroen
Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam:
> There's some long answers to this; but the short answer is very simple: No.
>
> It is impossible by definition - obfuscation is the best you can manage;
> but at some point the region will need to execute the code - which is the
> point where someone will be able to grab & if necessary decompile.
>
> Adam
>
> From: opensim-users-bounces at lists.berlios.de
> [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Marcus
> Alexander Link Sent: Thursday, 10 December 2009 1:29 PM
> To: opensim-users at lists.berlios.de
> Subject: [Opensim-users] Protecting Script Source in .oar files
>
> Hi everyone,
>
> this is my first posting to this list and I would like to introduce myself
> with a few words.
>
> I am a content creator for Second Life Technology and I have been testing
> OpenSimulator for a while now. I joined 'Second Life' 2006 and became a
> virtual watches designer by taking free classes in SL. I met my GF in SL
> and she moved from Houston/Texas to Germany, where we now live together.
> We both are also SL Solution Provider.
>
> Friends and I started a Product development Community in SL and one of our
> first developments was a multiple Choice Quiz System for SL Technology. I
> am convinced of OpenSimulator because of the possibility of .oar and .iar
> files which are such an amazing advantage, compared to what, lets say
> "closed proprietary grids" offer.
>
> To come to an end and the question I would like to have answered:
>
> Is there a reliable way to protect the source of a script in a .oar file ?
>
>
> Marcus
> Frankfurt, Germany
>
> p.s. I am currently looking for an additional team member, a perl
> developer, who would be responsible to further develop the community shop
> features: http://storebox.manupool.com
>
> --
> The "Marble Isle Quiz System" was nominated for the European Innovative
> Games Award 2009 in the category 'Advancement Prize' Innovative
> Application Methods & Environments, which is an encouraging recognition
> for a SL/OpenSimulator application.
>
> Our Team so far:
> http://storebox.manupool.com/cgi-bin/biographical.cgi
>
> What we have so far:
> We alreday have an in-world vendorsystem with a currency/credit feature:
> http://www.youtube.com/watch?v=zzZGLA1E9xQ
>
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