[Opensim-users] Protecting Script Source in .oar files

Jeroen van Veen j.veenvan at gmail.com
Fri Dec 11 09:13:39 UTC 2009


Would it be an idea to have a general way to add a copyright message to 
scripts/objects, without adding it as a notecard or something? That way it's 
at least clear where the object is supposed to come from. Some sort of a 
metadata thing :-)

kind regards,

Jeroen

Op vrijdag 11 december 2009 04:20:10 schreef Frisby, Adam:
> There's some long answers to this; but the short answer is very simple: No.
> 
> It is impossible by definition - obfuscation is the best you can manage;
>  but at some point the region will need to execute the code - which is the
>  point where someone will be able to grab & if necessary decompile.
> 
> Adam
> 
> From: opensim-users-bounces at lists.berlios.de
>  [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Marcus
>  Alexander Link Sent: Thursday, 10 December 2009 1:29 PM
> To: opensim-users at lists.berlios.de
> Subject: [Opensim-users] Protecting Script Source in .oar files
> 
> Hi everyone,
> 
> this is my first posting to this list and I would like to introduce myself
>  with a few words.
> 
> I am a content creator for Second Life Technology and I have been testing
>  OpenSimulator for a while now. I joined 'Second Life' 2006 and became a
>  virtual watches designer by taking free classes in SL. I met my GF in SL
>  and she moved from Houston/Texas to Germany, where we now live together.
>  We both are also SL Solution Provider.
> 
> Friends and I started a Product development Community in SL and one of our
>  first developments was a multiple Choice Quiz System for SL Technology. I
>  am convinced of OpenSimulator because of the possibility of .oar and .iar
>  files which are such an amazing advantage, compared to what, lets say
>  "closed proprietary grids" offer.
> 
> To come to an end and the question I would like to have answered:
> 
> Is there a reliable way to protect the source of a script in a .oar file ?
> 
> 
> Marcus
> Frankfurt, Germany
> 
> p.s. I am currently looking for an additional team member, a perl
>  developer, who would be responsible to further develop the community shop
>  features: http://storebox.manupool.com
> 
> --
> The "Marble Isle Quiz System" was nominated for the European Innovative
>  Games Award 2009 in the category 'Advancement Prize' Innovative
>  Application Methods & Environments, which is an encouraging recognition
>  for a SL/OpenSimulator application.
> 
> Our Team so far:
> http://storebox.manupool.com/cgi-bin/biographical.cgi
> 
> What we have so far:
> We alreday have an in-world vendorsystem with a currency/credit feature:
> http://www.youtube.com/watch?v=zzZGLA1E9xQ
> 



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