[Opensim-users] Anyone else experience this?

Karen Palen karen_palen at yahoo.com
Sat Dec 5 01:58:42 UTC 2009


Thanks Chris,

Normally I do something similar, but then the object flys apart and most of it is lost in "never never land" it is hard to live with!

Hopefully it will get a high enough priority to get fixed sometime soon. 

Karen
--- On Fri, 12/4/09, Chris Hart <Chris at codetorque.co.uk> wrote:

> From: Chris Hart <Chris at codetorque.co.uk>
> Subject: Re: [Opensim-users] Anyone else experience this?
> To: opensim-users at lists.berlios.de
> Date: Friday, December 4, 2009, 12:28 PM
> Yes I've experienced this myself - I
> adopted a slightly different
> technique as a mild workaround. 
> 
> Make a pose stand to hold the avatar still and fit the
> prims around the
> avatar - not as attachments, just regular prims on the sim.
> When you're
> happy that they are the right style, link, take a copy to
> inventory
> (actually leaving a copy of the prims floating in space).
> 
> Now, rez another pose stand right next to the first (and
> this is where
> it's handy if you can run two clients and log in a clone).
> Stand your
> avatar on the second stand to attach the new attachments.
> If you can run
> two clients at once, stand your clone back on the first
> stand. That way
> you see where the attachments are supposed to go while
> editing the
> attachment position on the avatar on stand 2, who should be
> wearing the
> actual attachment. This should reduce the amount of
> adjustment that
> needs to be done while attached, and reduce the frequency
> of the
> Invisible Avatar Syndrome. 
> 
> And don't forget to detach and reattach when done :)
> 
> Hope this helps,
> Chris
> 
> 
> 
> -----Original Message-----
> From: opensim-users-bounces at lists.berlios.de
> [mailto:opensim-users-bounces at lists.berlios.de]
> On Behalf Of Karen Palen
> Sent: 04 December 2009 5:41 PM
> To: opensim-users at lists.berlios.de
> Subject: [Opensim-users] Anyone else experience this?
> 
> I have been trying to isolate and analyse an edit bug for
> some time now.
> 
> I am finally convinced that it is really a bug and not
> something to do
> with my setup so I have submitted a mantis bug report:
> 
> http://opensimulator.org/mantis/view.php?id=4423
> 
> 0004423: Editing of linked prims attached to an Avatar
> skull produces
> strange results
> Description     This first appeared when
> editing prim hair, but produces
> similar results with any object that is attached to part of
> the head
> (e.g. nose, ear, mouth). After a series of edits (approx
> 10-15) the
> object (hair) becomes "phantom" and becomes invisible when
> edit mode is
> terminated. There appears to be no way to recover apart
> from rebuilding
> the object.
> 
> The actual symptoms vary, for example a pair of eyeglasses
> (attached to
> the nose) caused the AV's entire body to become invisible.
> The linked
> prims in another object was separated into the "top" prim
> (stayed
> attached to the head) while the rest of the object was
> moved a long way
> away!
> 
> The mode of the edits does not seem to matter, typically
> hair requires
> considerable "fitting" to the head to look right. This
> requires movement
> in X,Y and Z as well as rescaling.
> 
> The same problem has arisen when experimenting with hair
> color and
> texture however. 
> 
> 
> Karen
> 
> 
>       
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