[Opensim-users] Groups in Opensim
Ai Austin
ai.ai.austin at googlemail.com
Fri Apr 3 19:38:25 UTC 2009
At 19:04 03/04/2009, Charles Krinke <cfk at pacbell.net> wrote:
>Since OpenSim is not going away, perhaps this is a good time to
>discuss 'groups' implementations.
>
>It seems to me that getting to where we have some semblance of
>'groups' in OpenSim is to our advantage and will help the various
>grids progress. I wonder what other thoughts there are?
I altered the subject line to get us onto MUCH more positive things
guys and gals... this is a Great community, and we rely on many
personal time commitments from us all. Don't spoil it.
I picked up on this post from Charles, and some 1-1 chat I had with
Justin yesterday on the same subject, because I think this is a
critical area that does need attention. I was in a meeting this week
with with folks from IBM Hursley who might be able to encourage such
development amongst their own researchers keen on the area.
Lets find out what the state of play is, what exists and what is really needed.
For my own tuppence/two cents/two rubles (to try to be culturally
sensitive :-) ) we should at least make sure we can do SL style
group related plots, object change permissions and the like. But we
should definitely not limit groups to the paltry 25 per avatar... I
have FAR more groups I am involved with and have to move stuff around
between avatars even in our early SL work being involved with a
lot f educators and research groups on our areas at the Virtual
University of Edinburgh.
I wonder also if some sort of web interface to an externally defined
user information, avatars information, groups, roles set up that can
be externally managed as well as supported internally would make
sense to move this to a way to link up a social networking site with
DB based information with va range of virtual worlds including Opensim.
Ai
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