[Opensim-users] Strange effekt / Avatar totaly stretched

Justin Clark-Casey jjustincc at googlemail.com
Wed Apr 1 14:40:54 UTC 2009


Ursula MATOVA wrote:
> Anyway, was funny ...
> 
> I'm anxious to see what will happen next year in the same period ...
> This joke was inventive and well prepared. So "bravo" to the person who 
> has implemented it for over a month without being seen.
> 
> And at least, thanks again to the whole developers spending their time 
> for OpenSim.
> 
> Justin Clark-Casey a écrit :
>> Frank W Sweet wrote:
>>   
>>> Dave Coyle wrote: At the top of opensimulator.org it says
>>> "OpenSimulator is still considered alpha software".  Don't run
>>> businesses from a development repository for self-admitted
>>> alpha-quality software without being prepared to ride a bumpy road.
>>> This doesn't happen in 0.6.3.
>>>
>>> Adam Frisby wrote: While this was a prank, sooner or later, we're
>>> going to have something like a full blown exploit, or DB crashing bug,
>>> or similar. You are a lot safer in a somewhat tested and confirmed
>>> stable branch than you are on trunk.Trunk is very much an 'at risk'
>>> environment, and people putting OpenSim into production need to be
>>> aware of this fact. If nothing else, this prank has given the
>>> opportunity to highlight the importance of sticking to a tagged
>>> release for production work.
>>>
>>> MW wrote: We also can develope a lot faster and easier if we know that
>>> trunk is being used as it should be. As a place to do development,
>>> knowing that sometimes what we do will cause new problems rather than
>>> fix older problems in opensim. Trunk isn't a daily release system for
>>> people wanting stable versions. Its great that lots of people run it
>>> to help test and debug opensim. But it shouldn't be used when people
>>> don't want to take all the risks that come with it.
>>>
>>> Gentlemen, you are utterly missing the point. When we decided to try
>>> out Opensim (trunk, bleeding edge) it was in the hope that our usage
>>> might help uncover problems. We made this decision with the full and
>>> concious knowledge that trunk could break due to: (1) unanticipated
>>> interaction among modules, (2) simultaneous incompatible changes to
>>> different modules (3) well-intentioned changes that break something,
>>> or (4) programmer carelessness, fatigue, sleeplessness, whatever. For
>>> each of these contingencies we have procedures in place. We can (and
>>> often do) fall back to prior releases within minutes.
>>>
>>> But we did not and cannot anticipate deliberate vandalism by a trusted
>>> developer. Reverting to prior releases cannot work in such cases
>>> because the time-bomb might have been planted weeks, months, even
>>> years ago.
>>>     
>> Frank, this really isn't 'deliberate vandalism', it's a fun April Fool's joke.  If one is following closely trunk then 
>> one has to be prepared for this kind of thing, which will only last one day and has a patch in
>>
>> http://www.linkedin.com/e/avn/30232980/744527/EML_anet_nws_title-cThOon0JumNFomgJt7dBpSBA/

Hmm, my copy and paste skills need brushing up, I meant

http://opensimulator.org/mantis/view.php?id=3376

(though I'm sure that link is fairly well known by now).

>>
>> by which it can be readily reverted.
>>
>> The 'time-bomb' itself was planted only two and a half weeks ago and I have no doubt that it would not have been done 
>> any earlier (let alone months or years earlier) due to the risk that it might slip into a release or release candidate. 
>>   The fact that it may have got into a 0.6.4 RC is unfortunate so maybe the time period before 'detonation' should be a 
>> bit shorter.
>>
>>   
>>> I understand that some of you kind and dedicated folks simply cannot 
>>> grasp the difference between accidental (and revertable) breakage on 
>>> the one hand, and a deliberately planted (and unrevertable) time-bomb 
>>> on the other. If most of Opensim's developers also cannot grasp this 
>>> difference, then I assure you that the project is doomed in the real 
>>> world.
>>>     
>> With all due respect, the project is much more likely to be doomed in the real world if we can't find developers to work 
>> on it.  And many of those who contribute the most are doing it out of sheer altruism.  We all need to have some fun and 
>> a nice joke now and again.
>>
>>   
> 
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justincc
Justin Clark-Casey
http://justincc.wordpress.com



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