[Opensim-users] Blender Exporter for OpenSim

Shree Kumar shreekumar at hp.com
Sun Sep 21 13:30:12 UTC 2008


Hi,

I've been working for a couple of weeks, writing an exporter from 
Blender to OpenSim. I didn't find any (most uses of Blender with 
SL/OpenSim seem to be create sculpties, is that correct?), so decided to 
write my own.

OpenSim does not support meshes yet, so I made a few simplifying 
assumptions for a start.
     - I export only meshes which are cuboids.
     - I set only the position, size & rotation of the prims in the 
opensim database
     - I only export to MySQL databases at the moment.

The exporter writes directly to the MySQL database - specifically the 
"prims" and the "primshapes" tables. I have been able to export scenes 
with about 8k prims. Soon expect to use it to export a scene with about 
18k prims.

A few questions
 - I am not able to export texturing information since I do not know how 
to decode the "Texture" field in the "primshapes" table. Any hints on 
how to decode that field ? (pointers to the source would save me a lot 
of work!)
 - Anybody else interested in the exporter ?

Thanks in advance
-- Shree



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