[Opensim-users] Blender Exporter for OpenSim
Shree Kumar
shreekumar at hp.com
Sun Sep 21 13:30:12 UTC 2008
Hi,
I've been working for a couple of weeks, writing an exporter from
Blender to OpenSim. I didn't find any (most uses of Blender with
SL/OpenSim seem to be create sculpties, is that correct?), so decided to
write my own.
OpenSim does not support meshes yet, so I made a few simplifying
assumptions for a start.
- I export only meshes which are cuboids.
- I set only the position, size & rotation of the prims in the
opensim database
- I only export to MySQL databases at the moment.
The exporter writes directly to the MySQL database - specifically the
"prims" and the "primshapes" tables. I have been able to export scenes
with about 8k prims. Soon expect to use it to export a scene with about
18k prims.
A few questions
- I am not able to export texturing information since I do not know how
to decode the "Texture" field in the "primshapes" table. Any hints on
how to decode that field ? (pointers to the source would save me a lot
of work!)
- Anybody else interested in the exporter ?
Thanks in advance
-- Shree
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