[Opensim-users] object persistence
Frisby, Adam
adam at deepthink.com.au
Mon Nov 3 05:02:35 UTC 2008
Physical object persistence is a little tricky - if we did a DB update for every physical prim movement, then obviously the sim would choke (and it used to before that change was made). Perhaps the middle ground is intermediary saves of high volume objects (ie every 30 secs).
Adam
> -----Original Message-----
> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
> bounces at lists.berlios.de] On Behalf Of Paul Fishwick
> Sent: Sunday, 2 November 2008 7:29 PM
> To: opensim-users at lists.berlios.de
> Subject: [Opensim-users] object persistence
>
> In either StandAlone or Grid mode, I am having problems
> with the persistence of the following:
>
> (1) some objects that are set to "Physical" (via the object properties
> tab). In Grid Mode, they sometimes disappear after the UGAIM
> and OpenSim servers are shutdown and then restarted. I go back
> in-world, and these objects set to "Physical" are gone.
>
> (2) some object attributes: for example if an object is set to
> "Phantom",
> the object persists after the servers restart but the attribute
> setting
> of "Phantom" is not saved.
>
> (3) avatar shape and clothing (changed by using the Inventory-Create
> Shape,
> etc) - it is not saved from one server startup to the next.
>
> has anyone else experienced this? I would have thought that all object
> and
> avatar properties would have been saved in the mySQL database.
>
> -paul
>
> --
> Paul Fishwick, PhD
> Professor and Director, Digital Arts and Sciences Programs
> University of Florida
> Computer & Information Science and Eng. Dept.
> Bldg. CSE, Room 301
> P.O. Box 116120
> Gainesville, FL 32611
> Email: fishwick at cise.ufl.edu
> Phone: (352) 392-1414
> Fax: (352) 392-1220
> Web: http://www.cise.ufl.edu/~fishwick
>
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