[Opensim-users] Adding Custom Skins to the Default OpenSim Library

Ursula MATOVA ursula.matova at klintcentral.net
Sat Mar 22 15:03:41 UTC 2008


Oupps, I forgot to mention the errors messages I got :)


On the server console :

16:00:51 - [AGENTINVENTORY]: Item ID c6ac6747- 
a44e-40ea-948d-2d6c0191e5ad not found for an inventory item update.

In S/L Client :

Failed to load body part named Skin_01.
Please notify the vendor from whom you purchased this item.

Regards, Ursula.

Le 22 mars 08 à 15:49, Ursula MATOVA a écrit :

> Hi All,
>
> I'm trying to add/define some custom skins to the default OpenSIM
> inventory ( As I usually do for custom textures sets ) ...
> But I experience some issues ( maybe it's normal because the dev is
> not finished yet ) ...
>
> Here is my process :
>
> 1/ Preparing the different Face/Upper/Lower textures, and including
> them in the Default OpenSim Library ( this step is working ... :D )
>
> 2/ Looking to the "bin/UserAssets" if you could be able to find some
> dump of "New Skins" you create ... ( you could also find some examples
> in the default BodyPartsAssetSet folder ) ...
>     So modifying/customizing/renaming one of these files to create my
> own "Skin_01.dat" ... Moving it to the corresponding asset sub-folder.
>
> --------------------------------------------------------------------------------------------------
> LLWearable version 22
> Skin_01
>
> 	permissions 0
> 	{
> 		base_mask	7fffffff
> 		owner_mask	7fffffff
> 		group_mask	00000000
> 		everyone_mask	00000000
> 		next_owner_mask	00082000
> 		creator_id	11111111-1111-0000-0000-000100bba000
> 		owner_id	11111111-1111-0000-0000-000100bba000
> 		last_owner_id	11111111-1111-0000-0000-000100bba000
> 		group_id	00000000-0000-0000-0000-000000000000
> 	}
> 	sale_info	0
> 	{
> 		sale_type	not
> 		sale_price	10
> 	}
> type 1
> parameters 26
> 108 0
> 110 0
> 111 .5
> 116 0
> 117 0
> 150 0
> 162 0
> 163 0
> 165 0
> 700 .25
> 701 0
> 702 0
> 703 0
> 704 0
> 705 .5
> 706 .6
> 707 0
> 708 0
> 709 0
> 710 0
> 711 .5
> 712 0
> 713 .7
> 714 0
> 715 0
> 775 0
> textures 3
> 0 B1000000-0000-2222-3333-1000000001
> 5 B1000000-0000-2222-3333-1000000002
> 6 B1000000-0000-2222-3333-1000000003
> --------------------------------------------------------------------------------------------------
>
> 3/ Configuring the "assets/BodyPartsAssetSet/BodyPartsAssetSet.xml"
> file by adding the right section :
>
> --------------------------------------------------------------------------------------------------
>   <Section Name="Skin_01">
>     <Key Name="assetID"  
> Value="B1010000-0000-2222-3333-100000000001" />
>     <Key Name="name" Value="Skin_01" />
>     <Key Name="assetType" Value="13" />
>     <Key Name="inventoryType" Value="18" />
>     <Key Name="fileName" Value="Skin_01.dat" />
>   </Section>
> --------------------------------------------------------------------------------------------------
>
> 4/ Configuring the "inventory/BodyPartsLibrary/
> BodyPartsLibraryItems.xml" file by adding the right section :
>
> --------------------------------------------------------------------------------------------------
>   <Section Name="Skin_01">
>     <Key Name="inventoryID"
> Value="B1010000-0000-2222-4444-100000000001" />
>     <Key Name="assetID"  
> Value="B1010000-0000-2222-3333-100000000001" />
>     <Key Name="folderID" Value="d499e5e0- 
> b9bf-11dc-95ff-0800200c9a66"/>
>     <Key Name="description" Value="Skin_01" />
>     <Key Name="name" Value="Skin_01" />
>     <Key Name="assetType" Value="13" />
>     <Key Name="inventoryType" Value="18" />
>     <Key Name="currentPermissions" Value="2147483647" />
>     <Key Name="nextPermissions" Value="2147483647" />
>     <Key Name="everyonePermissions" Value="2147483647" />
>     <Key Name="basePermissions" Value="2147483647" />
>   </Section>
> --------------------------------------------------------------------------------------------------
>
> So my question is ...
> - Did I miss something in the previous definition files/sections ?
> - Maybe it's not functionnal yet, so just let me know.
>
> Thanks in advance,
> Regards,
>
> Ursula.
>
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