[Opensim-users] Adding Custom Skins to the Default OpenSim Library
Ursula MATOVA
ursula.matova at klintcentral.net
Sat Mar 22 15:03:41 UTC 2008
Oupps, I forgot to mention the errors messages I got :)
On the server console :
16:00:51 - [AGENTINVENTORY]: Item ID c6ac6747-
a44e-40ea-948d-2d6c0191e5ad not found for an inventory item update.
In S/L Client :
Failed to load body part named Skin_01.
Please notify the vendor from whom you purchased this item.
Regards, Ursula.
Le 22 mars 08 à 15:49, Ursula MATOVA a écrit :
> Hi All,
>
> I'm trying to add/define some custom skins to the default OpenSIM
> inventory ( As I usually do for custom textures sets ) ...
> But I experience some issues ( maybe it's normal because the dev is
> not finished yet ) ...
>
> Here is my process :
>
> 1/ Preparing the different Face/Upper/Lower textures, and including
> them in the Default OpenSim Library ( this step is working ... :D )
>
> 2/ Looking to the "bin/UserAssets" if you could be able to find some
> dump of "New Skins" you create ... ( you could also find some examples
> in the default BodyPartsAssetSet folder ) ...
> So modifying/customizing/renaming one of these files to create my
> own "Skin_01.dat" ... Moving it to the corresponding asset sub-folder.
>
> --------------------------------------------------------------------------------------------------
> LLWearable version 22
> Skin_01
>
> permissions 0
> {
> base_mask 7fffffff
> owner_mask 7fffffff
> group_mask 00000000
> everyone_mask 00000000
> next_owner_mask 00082000
> creator_id 11111111-1111-0000-0000-000100bba000
> owner_id 11111111-1111-0000-0000-000100bba000
> last_owner_id 11111111-1111-0000-0000-000100bba000
> group_id 00000000-0000-0000-0000-000000000000
> }
> sale_info 0
> {
> sale_type not
> sale_price 10
> }
> type 1
> parameters 26
> 108 0
> 110 0
> 111 .5
> 116 0
> 117 0
> 150 0
> 162 0
> 163 0
> 165 0
> 700 .25
> 701 0
> 702 0
> 703 0
> 704 0
> 705 .5
> 706 .6
> 707 0
> 708 0
> 709 0
> 710 0
> 711 .5
> 712 0
> 713 .7
> 714 0
> 715 0
> 775 0
> textures 3
> 0 B1000000-0000-2222-3333-1000000001
> 5 B1000000-0000-2222-3333-1000000002
> 6 B1000000-0000-2222-3333-1000000003
> --------------------------------------------------------------------------------------------------
>
> 3/ Configuring the "assets/BodyPartsAssetSet/BodyPartsAssetSet.xml"
> file by adding the right section :
>
> --------------------------------------------------------------------------------------------------
> <Section Name="Skin_01">
> <Key Name="assetID"
> Value="B1010000-0000-2222-3333-100000000001" />
> <Key Name="name" Value="Skin_01" />
> <Key Name="assetType" Value="13" />
> <Key Name="inventoryType" Value="18" />
> <Key Name="fileName" Value="Skin_01.dat" />
> </Section>
> --------------------------------------------------------------------------------------------------
>
> 4/ Configuring the "inventory/BodyPartsLibrary/
> BodyPartsLibraryItems.xml" file by adding the right section :
>
> --------------------------------------------------------------------------------------------------
> <Section Name="Skin_01">
> <Key Name="inventoryID"
> Value="B1010000-0000-2222-4444-100000000001" />
> <Key Name="assetID"
> Value="B1010000-0000-2222-3333-100000000001" />
> <Key Name="folderID" Value="d499e5e0-
> b9bf-11dc-95ff-0800200c9a66"/>
> <Key Name="description" Value="Skin_01" />
> <Key Name="name" Value="Skin_01" />
> <Key Name="assetType" Value="13" />
> <Key Name="inventoryType" Value="18" />
> <Key Name="currentPermissions" Value="2147483647" />
> <Key Name="nextPermissions" Value="2147483647" />
> <Key Name="everyonePermissions" Value="2147483647" />
> <Key Name="basePermissions" Value="2147483647" />
> </Section>
> --------------------------------------------------------------------------------------------------
>
> So my question is ...
> - Did I miss something in the previous definition files/sections ?
> - Maybe it's not functionnal yet, so just let me know.
>
> Thanks in advance,
> Regards,
>
> Ursula.
>
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