[Opensim-users] Adding Custom Skins to the Default OpenSim Library
Ursula MATOVA
ursula.matova at klintcentral.net
Sat Mar 22 14:49:29 UTC 2008
Hi All,
I'm trying to add/define some custom skins to the default OpenSIM
inventory ( As I usually do for custom textures sets ) ...
But I experience some issues ( maybe it's normal because the dev is
not finished yet ) ...
Here is my process :
1/ Preparing the different Face/Upper/Lower textures, and including
them in the Default OpenSim Library ( this step is working ... :D )
2/ Looking to the "bin/UserAssets" if you could be able to find some
dump of "New Skins" you create ... ( you could also find some examples
in the default BodyPartsAssetSet folder ) ...
So modifying/customizing/renaming one of these files to create my
own "Skin_01.dat" ... Moving it to the corresponding asset sub-folder.
--------------------------------------------------------------------------------------------------
LLWearable version 22
Skin_01
permissions 0
{
base_mask 7fffffff
owner_mask 7fffffff
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00082000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 .5
116 0
117 0
150 0
162 0
163 0
165 0
700 .25
701 0
702 0
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 3
0 B1000000-0000-2222-3333-1000000001
5 B1000000-0000-2222-3333-1000000002
6 B1000000-0000-2222-3333-1000000003
--------------------------------------------------------------------------------------------------
3/ Configuring the "assets/BodyPartsAssetSet/BodyPartsAssetSet.xml"
file by adding the right section :
--------------------------------------------------------------------------------------------------
<Section Name="Skin_01">
<Key Name="assetID" Value="B1010000-0000-2222-3333-100000000001" />
<Key Name="name" Value="Skin_01" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="Skin_01.dat" />
</Section>
--------------------------------------------------------------------------------------------------
4/ Configuring the "inventory/BodyPartsLibrary/
BodyPartsLibraryItems.xml" file by adding the right section :
--------------------------------------------------------------------------------------------------
<Section Name="Skin_01">
<Key Name="inventoryID"
Value="B1010000-0000-2222-4444-100000000001" />
<Key Name="assetID" Value="B1010000-0000-2222-3333-100000000001" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Skin_01" />
<Key Name="name" Value="Skin_01" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
--------------------------------------------------------------------------------------------------
So my question is ...
- Did I miss something in the previous definition files/sections ?
- Maybe it's not functionnal yet, so just let me know.
Thanks in advance,
Regards,
Ursula.
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