[Opensim-users] Opensim-users Digest, Vol 10, Issue 14

Welles Designs tymail at frontiernet.net
Wed Jun 25 18:19:32 UTC 2008


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> Today's Topics:
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>    1. Second Inventory (Stefan Andersson)
>    2. Re: Second Inventory (ursula.matova at klintcentral.net)
>    3. Re: Second Inventory (Stefan Andersson)
>    4. Re: Second Inventory (Justin Clark-Casey)
>    5. Re: Second Inventory (Lc)
>    6. Re: Second Inventory (Garth FairChang)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 25 Jun 2008 12:59:37 +0200
> From: Stefan Andersson <stefan at tribalmedia.se>
> Subject: [Opensim-users] Second Inventory
> To: <opensim-users at lists.berlios.de>
> Message-ID: <BLU134-W2577CBA0B9F9ECAA107F7DD5A00 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Hi, alll!
>  
> I was wondering if anybody has ever actually succeeded in transferring content between Second Life and OpenSim using Second Inventory?
>  
> It seems, in theory, it should support it, but I haven't heard anybody actually being able to transfer textured asset or objects. Second Inventory claims I should be able to, and the software obviously has the gui elements for it,
>  
> but when I try to transfer a clothing item, the clothing item asset data transfers fine, but the textures just show up as grey - regardless of permissions (I've created my own assets, but still no luck)
>  
> Can anybody actually confirm that they succeeded in transferring complex items with Second Inventory from Second Life to an OpenSim grid?Best regards,Stefan Andersson
> OpenSim core developerTribal Media AB Join the 3d web revolution : http://tribalnet.se/ 
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> ------------------------------
> 
> Message: 2
> Date: Wed, 25 Jun 2008 13:26:32 +0200
> From: <ursula.matova at klintcentral.net>
> Subject: Re: [Opensim-users] Second Inventory
> To: " Stefan Andersson " <stefan at tribalmedia.se>,
> 	<opensim-users at lists.berlios.de>
> Message-ID: <20080625112628.CA8B7145B61 at mail.berlios.de>
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> 
> Hi Stephan,
> 
> I have used Second Inventory for a while ... 
> That's a nice tool, but seems to still be in Beta release ... 
> I confirm that transfering "complex" items is difficult, for example, there are problems when you have too many objects linked, some scripts couldn't be transfered ... 
> Always permissions problems ( I can understand that point ) ... 
> And about textures : right, they never transfert to OpenSim ... 
> 
> I thing we could open a thread with the SecondInventory dev team, they are really open to a discussion to improve their tool.
> 
> Regards,
> 
> Ursula.
> 
> 
> Stefan Andersson <stefan at tribalmedia.se> a ?crit :
> 
>> Hi, alll!
>>  
>> I was wondering if anybody has ever actually succeeded in transferring content between Second Life and OpenSim using Second Inventory?
>>  
>> It seems, in theory, it should support it, but I haven't heard anybody actually being able to transfer textured asset or objects. Second Inventory claims I should be able to, and the software obviously has the gui elements for it,
>>  
>> but when I try to transfer a clothing item, the clothing item asset data transfers fine, but the textures just show up as grey - regardless of permissions (I've created my own assets, but still no luck)
>>  
>> Can anybody actually confirm that they succeeded in transferring complex items with Second Inventory from Second Life to an OpenSim grid?Best regards,Stefan Andersson
>> OpenSim core developerTribal Media AB Join the 3d web revolution : http://tribalnet.se/
> 
> ___________________________________
> NOCC, http://nocc.sourceforge.net
> 
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 25 Jun 2008 13:45:37 +0200
> From: Stefan Andersson <stefan at tribalmedia.se>
> Subject: Re: [Opensim-users] Second Inventory
> To: <ursula.matova at klintcentral.net>, <opensim-users at lists.berlios.de>
> Message-ID: <BLU134-W34F15F0C58A342349303BD5A00 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Ursula,
>  
> thank you for confirming my findings,
>  
> yes, I have talked to Biondi et al, and they seem to be very open and professional. I think they will be more than happy to work with us to have 100% OpenSim compatibilty.
> Are there any other transfer tool initiatives around? Except for brew-your-own-tools?
> Best regards,Stefan AnderssonTribal Media AB Join the 3d web revolution : http://tribalnet.se/ 
> 
> 
> 
>> To: stefan at tribalmedia.se; opensim-users at lists.berlios.de> Subject: Re: [Opensim-users] Second Inventory> From: ursula.matova at klintcentral.net> Date: Wed, 25 Jun 2008 13:26:32 +0200> > Hi Stephan,> > I have used Second Inventory for a while ... > That's a nice tool, but seems to still be in Beta release ... > I confirm that transfering "complex" items is difficult, for example, there are problems when you have too many objects linked, some scripts couldn't be transfered ... > Always permissions problems ( I can understand that point ) ... > And about textures : right, they never transfert to OpenSim ... > > I thing we could open a thread with the SecondInventory dev team, they are really open to a discussion to improve their tool.> > Regards,> > Ursula.> > > Stefan Andersson <stefan at tribalmedia.se> a ?crit :> > > Hi, alll!> > > > I was wondering if anybody has ever actually succeeded in transferring content between Second Life and OpenSim using Second Inventory?> > > > It 
s
>  eems, in theory, it should support it, but I haven't heard anybody actually being able to transfer textured asset or objects. Second Inventory claims I should be able to, and the software obviously has the gui elements for it,> > > > but when I try to transfer a clothing item, the clothing item asset data transfers fine, but the textures just show up as grey - regardless of permissions (I've created my own assets, but still no luck)> > > > Can anybody actually confirm that they succeeded in transferring complex items with Second Inventory from Second Life to an OpenSim grid?Best regards,Stefan Andersson> > OpenSim core developerTribal Media AB Join the 3d web revolution : http://tribalnet.se/> > ___________________________________> NOCC, http://nocc.sourceforge.net> > 
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> ------------------------------
> 
> Message: 4
> Date: Wed, 25 Jun 2008 13:00:49 +0100
> From: Justin Clark-Casey <jjustincc at googlemail.com>
> Subject: Re: [Opensim-users] Second Inventory
> To: OpenSim Users Mailing List <opensim-users at lists.berlios.de>
> Message-ID: <48623371.50004 at googlemail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Stefan Andersson wrote:
>> Ursula,
>>  
>> thank you for confirming my findings,
>>  
>> yes, I have talked to Biondi et al, and they seem to be very open and 
>> professional. I think they will be more than happy to work with us to 
>> have 100% OpenSim compatibilty.
>>
>> Are there any other transfer tool initiatives around? Except for 
>> brew-your-own-tools?
> 
> I am working on an archiving facility which extends load/save-xml2 to 
> save and restore assets as well as prim data.  However, like 
> load/save-xml2 this is oriented towards use at the region console, so 
> the chief uses will probably be for backup and content transfer between 
> disconnected opensim deployments/applications.  Naturally, this is not 
> applicable to SL <-> OpenSim transfers.
> 

The software is useless in my opinion. It's an attempt on a legal
or (per terms LL service) way of providing a way to move your objects
from SL to your own OS grid. The software is legally infringing on
those that assume that your work is of your own. Errors, issues with
copy, issues with transport, issues with complex prim situations are
ignored on reproduction. Linden takes the stance that they own the
rights to the objects and that copybot is illegal. Second Backup is
not an alternative to addressing the legal issue of allowing a person
or company access rights to their own data.

There is no right way around Linden allowing a person to have their
own content out of the database and Second Backup is garbage.

--rjs







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