[Opensim-users] [REX] Private and Public Assets

Jani Pirkola jpirkola at gmail.com
Wed Dec 3 08:30:06 UTC 2008


I agree, it makes the user experience better if the designer has freedom to
decide which assets need to be downloaded prior entering a world.

I have been also thinking that we could have a common assets that are
predistributed to everyone, say a 1G of generic textures and objects. That
way a world designer can trust that his or her world loads quickly when
using those common assets.

Jani

2008/12/3 Paul Fishwick <metaphorz at gmail.com>

>
> I have been thinking of this as well. It would be ideal to have a way
> to have two types of
> assets:
>
>  (1) Public assets -- downloaded in real-time when the client viewer
> launches
>      (this is the default), and
>  (2) Private assets -- must be pre-downloaded prior to client launch.
> They are shared
>      by virtue of individual downloads (like most games).
>
> Perhaps the type of asset could be specified by a land parcel setting?
> A land parcel
> set to "private" would not download any assets at viewer launch.
> Instead, it is expected
> that anyone wanting to "play" on that parcel has preloaded the
> necessary assets. Perhaps
> there would be a more efficient way to do this? I am cc'ing the
> opensim users list since
> this is relevant, more generally, to how assets are handled.
>
> This duality would give maximum flexibiility to land owners as to how
> they want to
> design their spaces.
>
>
> On Tue, Dec 2, 2008 at 4:54 PM, Heikki Törmälä
> <heikki.tormala at ludocraft.com> wrote:
> >
> >
> >> I couldn't help but post that I am completely in awe of your efforts
> >> with RealXtend. I had not expected it to progress the way it has when
> >> I first started to explore it several months ago.
> >>
> >> I have a question regarding one of the new features:
> >> "- Asset and avatar asset preloading triggerable from server" - Does
> >> this mean that the content will load into the client before the user
> >> arrives in the world? Also, are you thinking about or is it at all
> >> feasible to create the option to offer the in-world content (most
> >> importantly image assets, other things are usually small anyway)
> >> included in the world's viewer download?
> > Not as such. It is mostly meant for loading assets that may not be
> > immediately needed right after entering a world, but which are still
> > important in some way, or generally to provide a way to load an asset to
> > the client before it is needed in the world.
> >
> > For example in our Beneath The Waves demo world it is possibly to
> > transform into a fish, iirc the assets needed by the fishes are preloaded
> > so the transition is smoother.
> >
> > It is also mostly usable for loading some assets while the client is
> still
> > loading the world but this doesn't seem to be 100% reliable at the
> moment.
> >
> > We are definitely thinking about a way to include some assets with the
> > viewer without the need to download them from the server, or possibility
> > to offer the assets of a world as a separate download from the web that
> > the user can download before entering a world for example. This is not
> > possible at the moment.
> >
> >> Cheers! Keep up the good work.
> > Thanks!
> >
> >
> >
> > - Heikki / RealXtend developer
> >
> >
> > >
> >
>
> --~--~---------~--~----~------------~-------~--~----~
> this list: http://groups.google.com/group/realxtend
> realXtend home page: http://www.realxtend.org/
> -~----------~----~----~----~------~----~------~--~---
>
>
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