[Opensim-users] Importing/Exporting primitives (texture problems)

Impalah impalah at gmail.com
Tue Oct 16 15:36:52 UTC 2007


Hi:

I am using Opensim (mainly) to test buildings and textures that can be used
later into Second Life. I haven't enough time to contribute to the Opensim
project as a full-developer but I think I could make some interesting
"external" utilities.

In Second life my partner Asha and I developed an Autocad to SL export tool
(Henshin:
http://ai-designstudio.net/en/products/introduction-to-henshin.html ) and we
are trying to translate the data files (quite simple, they are only
positions and shape and texture info) to Open Sim. We haven't LSL working
100% to do it so we thought that the "load-xml" console command could help
us...

The problem: texture info in the xml. I can't understand the way it is
stored. There aren't any table in databases to store the texture params
similar the way prims are stored (its uuid, pos, rotation, etc etc), is
something like a blob...

Could anyone explain me how the texture info is stored in db?

Thank you


PD - The import utility will be open source (.NET, but I haven't decided the
language) ... and we are planning to allow to import Collada (
http://collada.org) files both to SL and OpenSim.
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