[Opensim-dev] Fred Beckhusen texture limitiation
Michel Beauregard
gimisa at yahoo.fr
Mon Aug 30 16:34:53 UTC 2021
size of texture download in opensim / SL :
extracted from ref to my knowledge opensim has the same limits in regard to texture oing
ref:
http://wiki.secondlife.com/wiki/Limits
All Viewers
- Maximum texture size - 1024×1024 pixels
- All Second Life textures are constrained to powers of 2 (e.g., 128, 256, 512).
- Some textures inworld have a resolution as high as 2048×2048; this is due to a previous limit that was higher.
- We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load.
- Where large textures are being forced by import to only 512×512, lower your ...> Preferences >...> UI Size under 1.0, to increase import size to the max 1024×1024.
since media on prim is not going thru opensim / SL server as its direcly sent to viewer its not subject to those limitation as far as I know. ( correct me if I am wrong ) .
I did an experiment a while back before media on prim in opensim (ONLY ) with osSetDynamicTextureURL . That function available then presented web image (only tag img ) on a prim face inworld. It says new on the osl script page so I suppose the mechanism must have been updated.
ref : http://opensimulator.org/wiki/OsSetDynamicTextureURL
hope my reply helps
GiMiSa
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