[Opensim-dev] osSetDynamicTextureURLBlendFace

Leal Duarte ajlduarte at sapo.pt
Wed Apr 28 19:35:40 UTC 2021


Yes media on a prim (MOP) is viewer side. Region only stores the 
settings per face.

Because that is very heavy, viewers may also enforce restrictions on its 
use.

Ubit


On 28-Apr-21 20:08, Michel Beauregard wrote:
> May I suggest would be for you to consider media on prim to display your texture.
>
> I believe ( pls correct me if wrong ) that function bypass opensim texture loading all toghether.  It will solely depend on your ping time  to media server regardless of region server.
>
> I have tested that idea for translation hud directly connecting to google translate web page. ( hud available for testing in my grid ) It is able to display a few translated lines of conversation from  busy lbsa local chat showing how quick google response to the hud media.
>
> Hope it helps.
>
> GiMiSa
>
>      Le mercredi 28 avril 2021 10 h 57 min 43 s HAE, Dr Ramesh Ramloll <r.ramloll at gmail.com> a écrit :
>   
>   Hello,
> The wiki says,
> We are updating one of our applications that use StreetView images from
> Google Maps and we use this function to display the images.
> Ideally, we want the 360 surround views from Google to appear immediately
> ... so we used this function,
> osSetDynamicTextureURLBlendFace()
> which is supposed to have 0 seconds delay.
> Not only does it not have 0 second delay as the opensim wiki says, but it
> is also an asynchronous function, i.e. if you are loading n images ... it
> will take n x delay for 1 load. We can makes things work after ploughing
> through this friction ... but
> Is this expected behavior?
> Regards
> Ramesh


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