[Opensim-dev] Proposal: osGet/SetWindlightPresets()
Leal Duarte
ajlduarte at sapo.pt
Sat Oct 19 21:08:35 UTC 2019
Yes presets are a viewer side thing.
Regions only store current settings, and of course region wide.
There are several scripts out there to control region environment, one
from Jeff Hall comes to mind
What is been proposed is a kinda of a subset of what EEP may add to SL.
If we will have any of that, is to be seem. First we a test version of a
TPV to understand the overall specs, and then decide if any of it fits
on OpenSimulator. This assuming such TPV will ever exist.
Ubit
On 19-Oct-19 21:51, Grid Master wrote:
> correct me if I am wrong, but the simulator does not store any presets, all
> "Preset" settings are viewer side only, and then it sends the settings to
> the simulator ..
>
> There are already some lightshare functions for getting the current
> settings ...
>
> http://opensimulator.org/wiki/LightShare#LightShare_Scripting
>
> You can use these to build your own presets in world on a script.
>
> Different altitudes, intriguing ... (can already be done with a sensor
> object that pushes the settings to an avatar when they come in range.)
>
> Bill Blight
>
> On Sat, Oct 19, 2019 at 3:52 PM Mike Lorrey <bntholdings at gmail.com> wrote:
>
>> Proposed OSSL Functions:
>> osGetWindlightPresets(integer preset type, list presets,integer
>> level,vector altitude);
>> osSetWindlightPresets(integer preset typelist presets,integer level,vector
>> altitude);
>>
>> These functions should be limited to estate owner/manager usage.
>> Preset types:
>> WATER_PRESETS, list presets
>> SKY_PRESETS, list presets.
>> DAY_PRESETS, list presets
>>
>> integer level = 0 = estate, 1= region, 2 = parcel
>> vector altitude = <MIN_ALTITUDE, MAX_ALTITUDE,NA>
>>
>> Getting and setting this data shouldn't be hard to implement, the one new
>> difficult thing is to have different presets for different altitudes, which
>> is very useful when one has one set of sky settings on the surface of a
>> region, and wants a different set of settings at high altitude to simulate
>> being in orbit, on a moon, or otherwise in space...
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