[Opensim-dev] Test before you call OSSL function
dz
dz at bitzend.net
Mon Oct 14 14:12:58 UTC 2019
just an observation from a casual observer with decades of software
design experience...
Wouldn't it be more productive to wrap all OSSL function calls in error
handling so the response is "correct" regardless of the permissions?
Adding another seperate function that will ALWAYS need to be called
before any OSSL function just adds bloat, confusion, and removes any
incentive for the problem to be handled "correctly"
(looks at the forum name) OOO ya nvm...
On Sun, Oct 13, 2019 at 10:27 AM Mike Higgins <mike at kayaker.net> wrote:
> Yeah, there is an example of that crash and recover trick at
> http://opensimulator.org/wiki/Threat_level, at the bottom of the page.
>
> I have done that and it works after SPAMMING EVERY AVATAR IN THE REGION
> once. Which is still annoying.
>
> On 10/13/2019 4:25 AM, Michel Beauregard wrote:
> > Its a good idea to have a function that test if a osl function is
> available to a owner in a specific location.
> >
> > For now there is a way to test for osl function scriptwise. A failing
> osl function cause a crash of the event calling it. So what I do is on
> state_entry I call a timer with a fake call to all the OSL function(s) to
> be use in my scripts . If the timer failes it means that one or any of the
> function I need is not allowed . And the script simply spell out to the
> owner of that object that it cant be use and abort. So at least it does
> not repeatedly spam the region .
> >
> > I will post an example of the script I use in my user page in opensim if
> you like more detail. (http://opensimulator.org/wiki/User:Gimisa) . With
> your function you might be able to detect the failure of the osl function
> call instead of sending it to report inworld and act by sending back a
> message to the script for action. Allowing me to use the reply in any way I
> need instead of using timer failure.
> >
> > hope it helps
> > GiMiSa
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