[Opensim-dev] Test before you call OSSL function

Mike Higgins mike at kayaker.net
Sun Oct 13 16:30:48 UTC 2019


Yeah, there is an example of that crash and recover trick at 
http://opensimulator.org/wiki/Threat_level, at the bottom of the page.

I have done that and it works after SPAMMING EVERY AVATAR IN THE REGION 
once. Which is still annoying.

On 10/13/2019 4:25 AM, Michel Beauregard wrote:
> Its a good idea to have a function that test if a osl function is available to a owner in a specific location.
>
> For now there is a way to test for osl function scriptwise. A failing osl function cause a crash of the event calling it.  So what I do is on state_entry I call a timer with a fake call to all the OSL function(s) to be use in my scripts . If the timer failes it means that one or any of the function I need is not allowed . And the script simply spell out to the owner of that object that it cant be use and abort.  So at least it does not repeatedly spam the region .
>
> I will post an example of the script I use in my user page in opensim if you like more detail.  (http://opensimulator.org/wiki/User:Gimisa) . With your function you might be able to detect the failure of the osl function call  instead of sending it to report inworld and act by sending back a message to the script for action. Allowing me to use the reply in any way I need instead of using timer failure.
>
> hope it helps
> GiMiSa
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