[Opensim-dev] Packet Pooling - Should it work?
Diva Canto
diva at metaverseink.com
Sat Aug 17 20:31:00 UTC 2019
GetTextures and GetMesh are guaranteed to serve only textures and mesh.
But yes, if those are meant to be protected, then something needs to
protect them.
We never really finished the CAP mechanism properly in core, because the
default configuration doesn't need the extra protocol. That would be
nice to have in core.
On 8/17/2019 11:32 AM, Mike Dickson wrote:
> Agreed on the security. It’s not useable in a commercial setting as is. In Halcyon we had a region module that created the CAP for avatars on the region and pushed it to the shared server. Also removed it when the avatar left the region. So you had some authentication happening and the actual cap handler wasn’t wide open. As you said, using it as is opens assets to the world.
>
> What makes the caps obsolete? What is replacing them?
>
> MIke
>
> Sent from Mail for Windows 10
>
> From: Leal Duarte
> Sent: Saturday, August 17, 2019 2:02 PM
> To: opensim-dev at opensimulator.org
> Subject: Re: [Opensim-dev] Packet Pooling - Should it work?
>
> Hi,
>
> GetTexture and GetMesh (and GetMesh2) are in the path to be obsolete.
>
> If you bypass the simulator as provider data as assets, then it is
> your job to provide proper access authorization on the replacement provider.
>
> To expose Robust assets to viewers is expose all assets to world.
>
> Regards,
>
> Ubit
>
>
> On 16-Aug-19 23:31, Diva Canto wrote:
>> GetTexture and GetMesh
>
> ...
>
>
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