[Opensim-dev] Packet Pooling - Should it work?
Mike Dickson
mike.dickson at utopiaskye.com
Sat Aug 17 18:32:09 UTC 2019
Agreed on the security. It’s not useable in a commercial setting as is. In Halcyon we had a region module that created the CAP for avatars on the region and pushed it to the shared server. Also removed it when the avatar left the region. So you had some authentication happening and the actual cap handler wasn’t wide open. As you said, using it as is opens assets to the world.
What makes the caps obsolete? What is replacing them?
MIke
Sent from Mail for Windows 10
From: Leal Duarte
Sent: Saturday, August 17, 2019 2:02 PM
To: opensim-dev at opensimulator.org
Subject: Re: [Opensim-dev] Packet Pooling - Should it work?
Hi,
GetTexture and GetMesh (and GetMesh2) are in the path to be obsolete.
If you bypass the simulator as provider data as assets, then it is
your job to provide proper access authorization on the replacement provider.
To expose Robust assets to viewers is expose all assets to world.
Regards,
Ubit
On 16-Aug-19 23:31, Diva Canto wrote:
> GetTexture and GetMesh
...
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