[Opensim-dev] PhysX vs. BulletSim vs. ODE
Michael Emory Cerquoni
nebadon2025 at gmail.com
Wed Feb 3 16:55:12 UTC 2016
I am mostly going on prim counts i have rezzer that shows counter of how
many prims emitted, generally when i see prim objects start flying off in
various directions, some objects get frozen in the air until i select the
item then it falls, its always around 800-1000 prim objects this starts,
its quite easy to see the viewer starts to flounder with around 1000
physical prim objects, it is not rocket science.
On Wed, Feb 3, 2016 at 11:42 AM, Cinder Roxley <cinder at alchemyviewer.org>
wrote:
> On February 3, 2016 at 9:15:12 AM, Michael Emory Cerquoni (
> nebadon2025 at gmail.com) wrote:
>
> The bigger problem is that after about 1000 physical objects the viewer
> cant handle that many updates anymore, so realistically unless we get a new
> viewer and much much better protocols, the real limit is not bound to the
> physics engine on any level, our ability to send 1000s of updates to the
> viewer in real-time is the real issue.
>
>
> Err, what hat did you pull *that* figure out of?
>
> --
> Cinder Roxley
> Sent with Airmail
>
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--
Michael Emory Cerquoni
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