[Opensim-dev] PhysX vs. BulletSim vs. ODE
Cinder Roxley
cinder at alchemyviewer.org
Wed Feb 3 16:42:38 UTC 2016
On February 3, 2016 at 9:15:12 AM, Michael Emory Cerquoni (nebadon2025 at gmail.com <mailto:nebadon2025 at gmail.com> ) wrote:
The bigger problem is that after about 1000 physical objects the viewer cant handle that many updates anymore, so realistically unless we get a new viewer and much much better protocols, the real limit is not bound to the physics engine on any level, our ability to send 1000s of updates to the viewer in real-time is the real issue.
Err, what hat did you pull *that* figure out of?
--
Cinder Roxley
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