[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)
dz
dz at bitzend.net
Wed Nov 11 01:43:27 UTC 2015
YOU are joking right...
You don't have a roadmap, but publicly denigrate supporters who try and
get the patches that are important to them incorporated??? I didn't
bring it up, Nebadon did trying to assert that NONE of the work
MOSES is doing is important because they are just doing their own
thing... You cant have it both ways... Either put up the Roadmap or
deal with continuing issues with the conflicting interests of the
developer groups.
You refuse to admit that there is more than one entity involved in this
discussion and that other members of core +1'd the patch.
You wont answer the MOST important question about why ANY project manager
would expect ANYONE to continue participating in the project after
asking them to jump through hoops to get the work they contributed to be
accepted and then just say " some users on some grid complained to ME"
so TOO BAD.
I just want to make sure that is your official position on how we should
make decisions about what gets added to the project...
Participation on THIS list isn't valued any more than private comments
about inherently incorrect and obsolete blinking lights.
You snubbed a group with professional developers and a Budget willing to
help solve your problems.
You continue to repeat the SAME mistakes that generated this whole
discussion .
Your project mandate is that OpenSim be a working framework for EVERYONE
who wants an open source tool to explore this new frontier...
but now your position is that its future is only focused on being a
graphically dense chat window....
so sad....
On Tue, Nov 10, 2015 at 4:58 PM, Melanie <melanie at t-data.com> wrote:
> Correct. They also have FUNDING. The apache foundation has lot of
> paid permanent staff, as well as money for bounties and hired
> programmers.
>
> Of course they can have the luxury of a roadmap.
>
> Same goes for other projects that do that level of organization.
>
> - Melanie
>
> On 11/11/2015 01:53, Glenn Martin wrote:
> > To me, this has always been the major weakness of open source software.
> > I've seen this on many other projects. There is a "core" in charge but,
> > ultimately, they focus only on things that they need for their work.
> When
> > somebody suggests a feature, the response is usually of the form "that
> > would be a great addition! If you could code that up, please submit it".
> > I completely understand the feeling there, but it's hard to build up a
> > major user base that way (the projects continue to stay in "toy" phase).
> >
> > The truly successful open source projects DO have a roadmap and they DO
> > code towards it. They are real projects that just happen to be open
> source.
> >
> > Glenn
> >
> >
> > NOTICE: The opinions and thoughts in this email are my own and do not
> > reflect those of any other person or organization.
> >
> >
> > On Tue, Nov 10, 2015 at 7:31 PM, Melanie <melanie at t-data.com> wrote:
> >
> > > You keep on about organizational things like a defined roadmap and
> > > documentation. These are things generally produced by organized and
> > > PAID bodies.
> > >
> > > Core is a team of developers who just as soon let the code do the
> > > talking. Few of us have any talent for doing big writeups and these
> > > few are doing other things that take up their time, mostly in academia.
> > >
> > > Core is consensus-based and there is no "boss" to set out a roadmap
> > > everyone else has to follow. We all volunteer our time and
> > > creativity for this project and to most of us, this is a
> > > recreational activity, not work.
> > >
> > > Admittedly, the project could profit from some guidance, but that
> > > same guidance would likely lead to a loss of active developers, as
> > > people who volunteer their time want to do what they like to do, not
> > > what some roadmap tells them to. This discussion has been had before.
> > >
> > > If it were at all possible, I would certainly take up that mantle,
> > > but that would dis-mantle the team as it stands now. The current
> > > team isn't interested in fulfilling expectations other than those of
> > > their own and the users they are working with.
> > >
> > > For most of the team, that is users of social virtual worlds who
> > > could care less about accurate stats, but do care about three green
> > > lights on the lag meter. They actually don't even care if the stats
> > > show 11 or 55, as long as the lag meter is green.
> > >
> > > I have had people (in other grids) tell me "This place is so
> > > laggy!". I then would move my avatar around to test responsiveness
> > > and find that there is no lag, so I would ask them "Why do you
> > > consider this laggy? I can't see any lag?" and get "The lag meter
> > > shows the sim is lagging" as a reply. These people, several people
> > > in multiple grids, then announced to be going back to SL where there
> > > is no lag.
> > >
> > > Go figure.
> > >
> > > We are there to make things work for the majority of our users.
> > > Sorry to say, MOSES and scientists are not a majority. The thousands
> > > of social grid users spread across all the virtual worlds are.
> > >
> > > - Melanie
> > >
>
>
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