[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)

Michael Emory Cerquoni nebadon2025 at gmail.com
Tue Nov 10 18:54:24 UTC 2015


and Cinder I did not mean to imply the viewer teams are the problem either,
I do apologize if that is how it came off.  I am not trying to shift
blame.  I completely agree with you infact, especially in this case with
the stats, where the viewer teams were never informed, that is certainly
not you or any viewer developers fault.  Really what i mean is there is not
always parity between viewer teams in terms of what is and isnt
implemented, eventually things balance out, but there tends to be big
windows of uncertainty is all.  I am squarely pointing all fingers at the
OpenSimulator project right now.

On Tue, Nov 10, 2015 at 1:43 PM, Michael Emory Cerquoni <
nebadon2025 at gmail.com> wrote:

> Ok thanks for correcting me, I think the biggest problem definitely is
> communication between the projects, I agree things are very disorganized at
> this point, a lot of the people did keep things semi organized are all gone
> at this point onto other projects, i absolutely do not have much time
> anymore, hence my ignorance to some of the life of these projects, so I do
> appreciate the correction and am glad to be wrong.  As far as documentation
> goes I honestly do not know how to address that problem, I would love to
> get more people to volunteer, but it seems many of the people who use it
> have no interest in documenting it, can not fully lay the blame at the feet
> of the developers there.  Unfortunately no one with good organizational
> skills who has the time and interest has volunteered to lead the charge.
> I can only do so much myself and even if I had the time I am not that
> person, I am spread so thin on this project I might as well not even be
> here much anymore, id be surprised if any single issue gets even 5% of my
> time anymore, real life it sucks.   We need someone to step up and be the
> person, its obvious no one currently involved is that person or wants to be
> that person or even has the time to be.  So how do we move forward with
> that, turning this project over to a big controlling entity with Government
> ties certainly doesn't sound like a good idea to me, I cant really see that
> making things better, the same could really be said for most big
> corporations.  So how as a completely open community that takes in zero
> income, how do we improve that, can we even improve that is the real
> question. Or is it going to take money and some kind of entity with strict
> rules and tolerances to control it all.  I can say for sure my interest in
> opensim as a social tool is waning day by day.  I no longer have the
> patience to deal with it and still enjoy it anymore in that regard anymore,
> but I do want to see the technology succeed, but we need to start thinking
> outside of the Second Life box. or honestly OpenSim is going to disappear
> as soon as Second Life disappears. Interests are already starting to
> scatter.
>
> On Tue, Nov 10, 2015 at 1:27 PM, Cinder Roxley <cinder at alchemyviewer.org>
> wrote:
>
>> On November 10, 2015 at 10:06:24 AM, Michael Emory Cerquoni (
>> nebadon2025 at gmail.com) wrote:
>>
>> I think the big problem is the viewer teams are slow to pickup these
>> changes and fixes,
>>
>> They rarely get reported to viewer teams.
>>
>> most of the viewer projects seem quite dead to me at the moment, there
>> have been major fixes we have all been waiting quite a very long time for
>> Singularity to do, I cant speak with certainty but this project seems at
>> best to be on pause.
>>
>> Singularity’s last release was over a year ago. People get busy or move
>> onto other projects more rewarding to them.
>>
>> Replex is no longer being updated, Kokua is no longer being updated,
>>
>> Kokua’s last release was three days ago.
>>
>> I can not say what is really happening with Firestorm as their
>> involvement has always been through what seems to be a high power telescope
>> from very far away.
>>
>> Firestorm still trudges along, but since I left their team, OpenSim
>> support has not only stagnated, but appears to be decaying.
>>
>> Most of the other viewers all seem to serve a niche purpose.  We have
>> OnLook viewer now which is designed with the intention of serving only the
>> needs of OpenSimulator and not Second Life, but quite literally no one has
>> volunteered to be involved.  What bothers me about saying get the viewer
>> teams to fix it there is only one response, what viewer teams?
>>
>> Alchemy stays up to date. We watch the mailing lists. We monitor IRC. I
>> removed the lag meter completely just now. (It’s a bit of a tool for
>> dummies, and the Statistics floater provides developers with better
>> monitoring.) I know Nicky Perian also watches the mailing list and IRC.
>>
>> Also if that was the intended goal why was this not coordinated prior to
>> the break, to just go ahead break something and then call it progress while
>> leaving stuff broken and then say oh someone else should fix that is quite
>> unprofessional in any setting.  We need to resolve this problem of viewer
>> development or quite honestly this whole thing is dead in its tracks,
>> without a constantly improving viewer OpenSim is looking more and more like
>> a dead end.
>>
>> You’ve been saying this for at least two years. Are viewer developers
>> notified when a breaking change is made? No, not unless someone reports it.
>> Are the apis documented? Sort of, but it means slogging through a
>> disorganized wiki and usually digging into OpenSim code too. There isn’t a
>> lot of motivation to jump in and work with no communication and bad
>> documentation especially when those who are actually working on it are
>> blamed for not picking up "changes and fixes” fast enough. Honestly, it’s
>> disheartening to see a six months of effort being discarded as ‘slow’
>> because nobody will proactively reach out and file a jira or send an e-mail
>> to us. Linden Lab is very good at communicating their needs with us. They
>> have to be. Third party viewers account for the vast majority of their user
>> base.
>> --
>> Cinder Roxley
>> Sent with Airmail
>>
>> _______________________________________________
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>> Opensim-dev at opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>
>>
>
>
> --
> Michael Emory Cerquoni
>



-- 
Michael Emory Cerquoni
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