[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)
dz
dz at bitzend.net
Sun Nov 8 01:53:34 UTC 2015
The issue is promoting accurate reporting of basic performance measurement
statistics. ( something that has not achieved nearly enough serious
attention )
Significant money and manpower is currently being directed at efforts to
improve simulator performance.
It is a simple fact that the continued funding of these efforts relies on
documenting the ACTUAL improvement against the ACTUAL original
performance characteristics.
It is impossible to justify these efforts when the reported numbers are
"made up" and THAT fact is not documented except in some obscure comment
left behind in the source code.
It is unfortunate that the original decision to include a "Fudge factor
multiplier" has created a pool of mis-informed users ( including myself
and the viewer developers ) .
This mistake was complicated by the fact that until very recently there
was a philosophical divide that prevented OpenSim and viewer developers
from cooperating on issues like these.
This decision to "play pretend" with performance stats effectively damaged
the reporting credibility of everyone who published these inaccurate
results, It also created a rift between the OpenSim and viewer developers
over the decision to NOT discuss the impact of implementing the change.
The fact is, there are numerous places in the OpenSim framework where
numbers are "made up" just so that a number appears in performance
reports. That an effort is being made to correct those sources of
mis-information should be welcomed.
It seems to me that the decisions made by core should be made in favor of
supporting the ongoing efforts to accurately document and improve
simulator performance.
Justin realized this and lead many of the efforts to add some measurement
metrics. Even with those efforts, we still cannot measure basic
statistics like Events per Second sent to the script engine, or tie those
events to whatever script is handling them. This makes identifying the
scripts ACTUALLY responsible for "lagging" a region impossible using the
traditional TOP SCRIPTS report in region manager window.
I would agree that a simple solution might be to allow grid managers to
add back the Fudge Factor to appease their vocal users, but would
disagree that the PROPER decision should be to continue to report
inaccurate results. It would be just as easy to implement a multiplier
in the viewer code "Lag Meter", This would also allow the accurate
reporting of statistics in the Advanced Statistics window and
administrative reporting. I believe it was also one of the suggested
resolutions put forth by the viewer developers... It should be clear to
anyone who has spent time in world that the "lag meter" is incorrect...
You can walk, build, chat and TP with the same level of sim performance
as you could before the numbers were changed. We've overlooked the fact
that viewers have behaved differently in OpenSim and "that other grid"
for years. Why is it "all of a sudden" CRITICAL that this one viewer
feature HAS to be the same? In these days when core developers are
releasing viewers, I cannot understand the urgency of accommodating a
minor feature of one viewer whose developers have already demonstrated a
willingness to work with OpenSim to tailor a configuration to meet our
needs.
On Sat, Nov 7, 2015 at 1:19 PM, Melanie <melanie at t-data.com> wrote:
> The issue here is the so-called "lag meter". Since removal of the
> multiplier, this reports all opensim regions as laggy, without
> exception. Users' trust in the "lag meter" is damaging OpenSim
> reputation. This is not a value that is merely for display; the
> viewer uses this value for computations that are then used to
> "judge" a sim to be "laggy" if it's below 35 or so fps. OpenSim now
> always reports a lesser value. This is damaging and needs to be made
> configurable and by default match the viewer's expectations.
>
> - Melanie
>
> On 07/11/2015 16:38, Seth Nygard wrote:
> > While I understand the arguments surrounding the original decision to
> > report values closely matching "the other grid", IMHO doing so created
> > an incorrect understanding in many users' minds of how things work
> > and/or behave. We are not that other grid and should never pretend to
> > be. Had figures been reported correctly in the beginning then there
> > would be no confusion now surrounding this subject. However avoiding
> > confusion is a poor reason to roll back and once again report the
> > artificially inflated values. It is better to simply educate and make
> > it clear that the value of 11fps is indeed the correct value to expect,
> > and is in fact the true value things always have ran at despite what any
> > inflated reported value said.
> >
> > It is true that many scripts and tools have already been written to use
> > the inflated values but they can all be changed with relative ease. The
> > viewers already have many aspects that are different for Open Simulator
> > so they can be changed easily as well for new versions also with
> > relative ease. All we need to do as a community is establish what the
> > correct and expected values are and then document and communicate them.
> >
> > As a user, scripter, tool developer, and grid manager, I for one want to
> > see true and accurate values for any and all metrics regardless of where
> > they are shown or how they may be used. I therefore am firmly against
> > rolling back to any older artificially inflated values.
> >
> > Regards
> > -Seth
> >
> >
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>
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