[Opensim-dev] ICSharpCpde.SharpZipLib.dll

Ai Austin ai.ai.austin at gmail.com
Thu Jun 11 13:35:44 UTC 2015


At 13:00 11/06/2015, Dahlia Trimble  wrote:
>May want to check to see if that library is still used anywhere. Only
>places I know that use zip/zlib/whatever are mesh decompression, materials,
>and iar/oar save/load, but there may be others. I remember I changed mesh
>decompression to use System.IO.Compression probably a year or more ago. so
>it shouldn't be needed there unless someone else changed it back.

Modules mentioning zlib is definitely still used... but I am not sure 
if this comes from SharpZipLib.dll. I see decompression errors for 
most mesh regions where Warp3D map tile rendering is enabled...

e.g.

2015-06-10 09:02:21,655 DEBUG - 
OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule [WORLD MAP]: 
Generating map image for Black Rock

2015-06-10 09:02:24,968 ERROR - OpenMetaverse Failed to decode mesh asset
ComponentAce.Compression.Libs.zlib.ZStreamException: inflating:
    at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write(Byte[] 
b1, Int32 off, Int32 len)
    at OpenMetaverse.Helpers.CopyStream(Stream input, Stream output)
    at OpenMetaverse.Helpers.ZDecompressOSD(Byte[] data)
    at OpenMetaverse.Assets.AssetMesh.Decode()

http://opensimulator.org/mantis/view.php?id=7020




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