[Opensim-dev] OpenSim - New Mumble/Murmur Module

Nick Zwart - 3DLES nick at 3dles.com
Mon Jan 5 11:24:45 UTC 2015


Hi Terry,

This is very very good news! 
Can you tell some more...
Does it work like the Vivox, with white dots and green waves above the head of the avatar? And positional audio? Can we see the active speakers in the list? IM call?

Nick
  ----- Original Message ----- 
  From: Terry Ford 
  To: opensim-dev at opensimulator.org 
  Sent: Monday, January 05, 2015 2:39 AM
  Subject: [Opensim-dev] OpenSim - New Mumble/Murmur Module


  Hi All,

  Digital Worlds Group, LLC has recently contracted with a viewer developer to help us to create a new Murmur/Mumble Voice solution for OpenSim.
  We have most of this solution ready for use, but it does need some further work.

  The solution requires viewer code, opensim code, and the murmur server to be installed and used.
  We currently have a version of Firestorm with the required code.
  This viewer code will be on a publicly accessible git repository for all to access and should be easy for all other viewers to grab and include in those releases as well.

  This solution uses the latest available release of the Murmur Server.

  We plan to release the OpenSim code as Open Source as well, and intended on using a BSD 3 clause license, but we want to ensure that any and all future changes to this code are contributed back to the community.
  We hope our code will be included into OpenSim core so that everyone can benefit, but we want to know if anyone would take issue with an included clause that specify all changes to the code be contributed back to the core?

  Commercial or private use of the code will be permitted for any use, without exclusions, but we want to make sure that everyone can benefit from any changes others make as well, making this a true community owned project.

  Anyone have any reservations about such a declaration in our license?

  Thanks.
  -- 


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  Terry Ford
  Digital Worlds Group 


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