[Opensim-dev] The MOSES project will longer submit patches.

Maxwell, Douglas CIV USARMY RDECOM (US) douglas.maxwell3.civ at mail.mil
Mon Aug 24 02:47:49 UTC 2015


The MOSES project is not suggesting, alluding, or hinting at anything.  I am stating for the record, based on our experiences with the code acceptance practices of the Open Simulator project, that the process is subjective.



The MOSES project will longer submit patches.  This decision is based on the advice of one of the Open Simulator developers.  We will be working strictly from our public GitHub.  We will announce when code is ready for pulls.  You may do with it as you wish, and we will be available for consult should you want to modify it for inclusion in the Open Simulator codebase.  We are also writing a detailed "Open Sim PhysX API" document that you will find useful.  This decision allows for you to work at the pace you are accustomed to and it will not impact our schedule.



Although we are no longer submitting patches, if you work with us we can ensure the code that produced is in a state you would find immediately ingestible.



Good Luck.



Douglas Maxwell, Ph.D.
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) (407) 242-0209<tel:%28407%29%20242-0209>
________________________________
From: opensim-dev-bounces at opensimulator.org [opensim-dev-bounces at opensimulator.org] on behalf of Diva Canto [diva at metaverseink.com]
Sent: Friday, August 21, 2015 5:59 PM
To: opensim-dev at opensimulator.org
Subject: [Opensim-dev] Policies for acceptance/rejection of patches

It has been suggested that the decisions for acceptance/rejection of
patches into OpenSimulator is arbitrary. That is not the case. The
decisions, however, aren't entirely mechanizable: some of the criteria
cannot be codified in something as simple as a code style checker.

The documentation for developers on the Wiki [1] has lots of good
information, but it was missing what I think is a very important piece:
compliance of the patches with the architectural principles of the
project. Here it is:

http://www.metaverseink.com/blog/opensim/policies-for-patching-opensimulator/

I hope this helps clarify things.

(I added this link to the Wiki, too)

[1] http://opensimulator.org/wiki/Developer_Documentation

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