[Opensim-dev] MOSES patch submitted (UNCLASSIFIED)
Diva Canto
diva at metaverseink.com
Sat Apr 25 04:01:58 UTC 2015
I'm +1 on the changes. I find it very unsettling to be shown a physics
fps that is incorrect, and some of my students have been very confused
about it in the past. I don't think the changes will affect bots in any
significant way, but if someone can point me to a bot that will be
affected, I would like to know.
On 4/24/2015 6:23 PM, Dahlia Trimble wrote:
> I like the idea of a multiplier for physics fps, however I see no need
> for altering the value. If a reported number is linearly scaled, then
> any change in that number is also scaled proportionally. For example,
> if I have 55 fps reported for a real fps of 11 due to a scale factor
> of 5, all I need to do is divide by 5 to get the 11 back. If the 55
> decreases by 10%, the 11 will also decrease by 10%. It really
> shouldn't matter as either value will provide the same indication of
> change in performance.
>
> As far as SL compatibility goes, I usually see a physics fps of 45 for
> a well running region in SL, not 55. In that case if such
> compatibility was desired, the factor would be 45/11 or approximately
> 4.1 rather than 5.
>
> On Fri, Apr 24, 2015 at 6:06 PM, Michael Emory Cerquoni
> <nebadon2025 at gmail.com <mailto:nebadon2025 at gmail.com>> wrote:
>
> Also sounds like a reasonable solution as well, If the goal is to
> improve performance in general I am not sure it matters what is
> actually reported to the viewer , since i would assume any kind of
> real analysis would be done on the back end and not via the viewer #'s
>
> On Fri, Apr 24, 2015 at 9:04 PM, Mike Chase
> <mike.chase at alternatemetaverse.com
> <mailto:mike.chase at alternatemetaverse.com>> wrote:
>
> Why not just introduce a new counter and function to fetch the
> value. The current one can always return the SL adjusted value.
>
> Mike
>
>
> On 04/24/2015 08:59 PM, Michael Emory Cerquoni wrote:
>> What do you think about making the multiplier a modifiable
>> variable in OpenSim.ini? This will allow anyone who wants to
>> improve performance and use the stock #'s and in the meantime
>> people can continue to use the code in a meaningful way
>> without having to rewrite scripts and monitoring tools to
>> continue testing other code that may be pushed into core,
>> especially if the end goal is to get statistics to report
>> back at the original numbers? I am mostly just trying to
>> understand the end goal myself. If that is not possible I
>> would suggest this work be moved into a development branch
>> until we can get statistics back to the normal numbers
>> again? Otherwise we are talking about locking the code down
>> to all other development until this process is complete, and
>> no one has discussed any kind of time frame for this level of
>> changes to complete, I would hate to put a complete halt to
>> development in order for this to happen. I am not against
>> doing what you suggest, I just want to make sure we do it in
>> the most efficient way possible. Would be good to hear what
>> others in the core development have to say, hopefully Justin
>> and Diva and Melanie, Misterblue, BlueWall, you guys can
>> chime in here as well, as I am only one person here and for
>> the record just voicing my own concerns, I am far from the
>> final say on any of this stuff.
>>
>> On Fri, Apr 24, 2015 at 8:33 PM, Maxwell, Douglas CIV USARMY
>> ARL (US) <douglas.maxwell3.civ at mail.mil
>> <mailto:douglas.maxwell3.civ at mail.mil>> wrote:
>>
>> Folks, before we can make any meaningful progress in
>> performance enhancements to the open simulator we have to
>> be able to rely on the simulator statistics. Currently
>> they are (purposefully) misreported to make the simulator
>> look like it is performing better than it really is.
>> This is not acceptable if we are to dig in and begin to
>> assist.
>>
>> Douglas Maxwell, MSME
>> Science and Technology Manager
>> Virtual World Strategic Applications
>> U.S. Army Research Lab
>> Human Research & Engineering Directorate
>> Simulation & Training Technology Center
>> (c) (407) 242-0209 <tel:%28407%29%20242-0209>
>>
>> ________________________________________
>> From: opensim-dev-bounces at opensimulator.org
>> <mailto:opensim-dev-bounces at opensimulator.org>
>> [opensim-dev-bounces at opensimulator.org
>> <mailto:opensim-dev-bounces at opensimulator.org>] on behalf
>> of Melanie [melanie at t-data.com <mailto:melanie at t-data.com>]
>> Sent: Friday, April 24, 2015 5:56 PM
>> To: opensim-dev at opensimulator.org
>> <mailto:opensim-dev at opensimulator.org>
>> Subject: Re: [Opensim-dev] MOSES patch submitted
>> (UNCLASSIFIED)
>>
>> It is also my opinion that this change isn't fit for
>> core. If and
>> when additional stats, like "real fps" and "physics
>> engine fps" can
>> be shown in the viewer, then that would be good but the
>> viewer stats
>> window should continue to show the fudged figures
>> indefinitely. This
>> is because people don't only use scripts but also bots to do
>> monitoring and bots receive the same data the viewer
>> receives.
>>
>> - Melanie
>>
>> On 24/04/2015 23:42, Michael Emory Cerquoni wrote:
>> > ok so just so I understand we should now see this
>> actually just display
>> > 11fps? Personally I think this is a bad idea, alot of
>> people may be using
>> > monitoring apps and scripts that look for low fps and
>> restart the region,
>> > we would basically be forcing everyone to rewrite a lot
>> of code to
>> > accommodate a singular purpose? Not quite sure how this
>> improves the
>> > project as a whole.
>> >
>> > On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory Cerquoni <
>> > nebadon2025 at gmail.com <mailto:nebadon2025 at gmail.com>>
>> wrote:
>> >
>> >> ok I will continue testing this for now, we should try
>> to resolve the
>> >> white space issues before it hits core, we can worry
>> about that later
>> >> though. I hope others can start testing this patch as
>> well we need to
>> >> really make sure this does not break any scripts or
>> monitoring apps before
>> >> this changes the core code, so anyone who has the time
>> please do test this
>> >> and let us know if you notice anything change or
>> break, thanks!
>> >>
>> >> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell, Douglas CIV
>> USARMY ARL (US) <
>> >> douglas.maxwell3.civ at mail.mil
>> <mailto:douglas.maxwell3.civ at mail.mil>> wrote:
>> >>
>> >>> Classification: UNCLASSIFIED
>> >>> Caveats: NONE
>> >>>
>> >>> What you saw were just warnings about white spaces.
>> The patch should
>> >>> still
>> >>> apply and work. We follows the open simulator patch
>> creation guidance
>> >>> explicitly, if you guys have updated instructions for
>> how you want this
>> >>> done -
>> >>> let us know. Otherwise, you can ignore the warnings.
>> >>>
>> >>> v/r -douglas
>> >>>
>> >>> Douglas Maxwell, MSME
>> >>> Science and Technology Manager
>> >>> Virtual World Strategic Applications
>> >>> U.S. Army Research Lab
>> >>> Simulation & Training Technology Center (STTC)
>> >>> (c) (407) 242-0209 <tel:%28407%29%20242-0209>
>> >>>
>> >>>
>> >>>
>> >>> -----Original Message-----
>> >>> From: opensim-dev-bounces at opensimulator.org
>> <mailto:opensim-dev-bounces at opensimulator.org>
>> >>> [mailto:opensim-dev-bounces at opensimulator.org
>> <mailto:opensim-dev-bounces at opensimulator.org>] On Behalf
>> Of Michael Emory
>> >>> Cerquoni
>> >>> Sent: Friday, April 24, 2015 2:38 PM
>> >>> To: opensim-dev at opensimulator.org
>> <mailto:opensim-dev at opensimulator.org>
>> >>> Subject: Re: [Opensim-dev] MOSES patch submitted
>> >>>
>> >>> please check the mantis, i had some trouble applying
>> patch for testing,
>> >>> thanks
>> >>> guys!
>> >>>
>> >>>
>> >>> On Fri, Apr 24, 2015 at 1:30 PM, Michael Heilmann
>> <mheilman at ist.ucf.edu <mailto:mheilman at ist.ucf.edu>>
>> >>> wrote:
>> >>>
>> >>>
>> >>> Opensim Devs
>> >>>
>> >>> Just an FYI, mantis bug #7540 is the first
>> code submission from
>> >>> project
>> >>> MOSES. Thanks.
>> >>>
>> >>> --
>> >>> Michael Heilmann
>> >>> Research Associate
>> >>> Institute for Simulation and Training
>> >>> University of Central Florida
>> >>>
>> >>> _______________________________________________
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>> >>> Opensim-dev at opensimulator.org
>> <mailto:Opensim-dev at opensimulator.org>
>> >>>
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> >>>
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>> <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>>
>> >>> Michael Emory Cerquoni
>> >>>
>> >>> Classification: UNCLASSIFIED
>> >>> Caveats: NONE
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> Opensim-dev mailing list
>> >>> Opensim-dev at opensimulator.org
>> <mailto:Opensim-dev at opensimulator.org>
>> >>>
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> >>>
>> >>>
>> >>
>> >>
>> >> --
>> >> Michael Emory Cerquoni
>> >>
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
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>> > Opensim-dev at opensimulator.org
>> <mailto:Opensim-dev at opensimulator.org>
>> >
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>>
>>
>> --
>> Michael Emory Cerquoni
>>
>>
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>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
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> --
> Michael Emory Cerquoni
>
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