[Opensim-dev] MOSES patch submitted (UNCLASSIFIED)

Diva Canto diva at metaverseink.com
Sat Apr 25 04:01:58 UTC 2015


I'm +1 on the changes. I find it very unsettling to be shown a physics 
fps that is incorrect, and some of my students have been very confused 
about it in the past. I don't think the changes will affect bots in any 
significant way, but if someone can point me to a bot that will be 
affected, I would like to know.

On 4/24/2015 6:23 PM, Dahlia Trimble wrote:
> I like the idea of a multiplier for physics fps, however I see no need 
> for altering the value. If a reported number is linearly scaled, then 
> any change in that number is also scaled proportionally. For example, 
> if I have 55 fps reported for a real fps of 11 due to a scale factor 
> of 5, all I need to do is divide by 5 to get the 11 back. If the 55 
> decreases by 10%, the 11 will also decrease by 10%. It really 
> shouldn't matter as either value will provide the same indication of 
> change in performance.
>
> As far as SL compatibility goes, I usually see a physics fps of 45 for 
> a well running region in SL, not 55. In that case if such 
> compatibility was desired, the factor would be 45/11 or approximately 
> 4.1 rather than 5.
>
> On Fri, Apr 24, 2015 at 6:06 PM, Michael Emory Cerquoni 
> <nebadon2025 at gmail.com <mailto:nebadon2025 at gmail.com>> wrote:
>
>     Also sounds like a reasonable solution as well, If the goal is to
>     improve performance in general I am not sure it matters what is
>     actually reported to the viewer , since i would assume any kind of
>     real analysis would be done on the back end and not via the viewer #'s
>
>     On Fri, Apr 24, 2015 at 9:04 PM, Mike Chase
>     <mike.chase at alternatemetaverse.com
>     <mailto:mike.chase at alternatemetaverse.com>> wrote:
>
>         Why not just introduce a new counter and function to fetch the
>         value.  The current one can always return the SL adjusted value.
>
>         Mike
>
>
>         On 04/24/2015 08:59 PM, Michael Emory Cerquoni wrote:
>>         What do you think about making the multiplier a modifiable
>>         variable in OpenSim.ini?  This will allow anyone who wants to
>>         improve performance and use the stock #'s and in the meantime
>>         people can continue to use the code in a meaningful way
>>         without having to rewrite scripts and monitoring tools to
>>         continue testing other code that may be pushed into core,
>>         especially if the end goal is to get statistics to report
>>         back at the original numbers?  I am mostly just trying to
>>         understand the end goal myself.  If that is not possible I
>>         would suggest this work be moved into a development branch
>>         until we can get statistics back to the normal numbers
>>         again?  Otherwise we are talking about locking the code down
>>         to all other development until this process is complete, and
>>         no one has discussed any kind of time frame for this level of
>>         changes to complete, I would hate to put a complete halt to
>>         development in order for this to happen.  I am not against
>>         doing what you suggest, I just want to make sure we do it in
>>         the most efficient way possible.  Would be good to hear what
>>         others in the core development have to say, hopefully Justin
>>         and Diva and Melanie, Misterblue, BlueWall, you guys can
>>         chime in here as well, as I am only one person here and for
>>         the record just voicing my own concerns, I am far from the
>>         final say on any of this stuff.
>>
>>         On Fri, Apr 24, 2015 at 8:33 PM, Maxwell, Douglas CIV USARMY
>>         ARL (US) <douglas.maxwell3.civ at mail.mil
>>         <mailto:douglas.maxwell3.civ at mail.mil>> wrote:
>>
>>             Folks, before we can make any meaningful progress in
>>             performance enhancements to the open simulator we have to
>>             be able to rely on the simulator statistics.  Currently
>>             they are (purposefully) misreported to make the simulator
>>             look like it is performing better than it really is. 
>>             This is not acceptable if we are to dig in and begin to
>>             assist.
>>
>>             Douglas Maxwell, MSME
>>             Science and Technology Manager
>>             Virtual World Strategic Applications
>>             U.S. Army Research Lab
>>             Human Research & Engineering Directorate
>>             Simulation & Training Technology Center
>>             (c) (407) 242-0209 <tel:%28407%29%20242-0209>
>>
>>             ________________________________________
>>             From: opensim-dev-bounces at opensimulator.org
>>             <mailto:opensim-dev-bounces at opensimulator.org>
>>             [opensim-dev-bounces at opensimulator.org
>>             <mailto:opensim-dev-bounces at opensimulator.org>] on behalf
>>             of Melanie [melanie at t-data.com <mailto:melanie at t-data.com>]
>>             Sent: Friday, April 24, 2015 5:56 PM
>>             To: opensim-dev at opensimulator.org
>>             <mailto:opensim-dev at opensimulator.org>
>>             Subject: Re: [Opensim-dev] MOSES patch submitted
>>             (UNCLASSIFIED)
>>
>>             It is also my opinion that this change isn't fit for
>>             core. If and
>>             when additional stats, like "real fps" and "physics
>>             engine fps" can
>>             be shown in the viewer, then that would be good but the
>>             viewer stats
>>             window should continue to show the fudged figures
>>             indefinitely. This
>>             is because people don't only use scripts but also bots to do
>>             monitoring and bots receive the same data the viewer
>>             receives.
>>
>>             - Melanie
>>
>>             On 24/04/2015 23:42, Michael Emory Cerquoni wrote:
>>             > ok so just so I understand we should now see this
>>             actually just display
>>             > 11fps? Personally I think this is a bad idea, alot of
>>             people may be using
>>             > monitoring apps and scripts that look for low fps and
>>             restart the region,
>>             > we would basically be forcing everyone to rewrite a lot
>>             of code to
>>             > accommodate a singular purpose? Not quite sure how this
>>             improves the
>>             > project as a whole.
>>             >
>>             > On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory Cerquoni <
>>             > nebadon2025 at gmail.com <mailto:nebadon2025 at gmail.com>>
>>             wrote:
>>             >
>>             >> ok I will continue testing this for now, we should try
>>             to resolve the
>>             >> white space issues before it hits core, we can worry
>>             about that later
>>             >> though. I hope others can start testing this patch as
>>             well we need to
>>             >> really make sure this does not break any scripts or
>>             monitoring apps before
>>             >> this changes the core code, so anyone who has the time
>>             please do test this
>>             >> and let us know if you notice anything change or
>>             break, thanks!
>>             >>
>>             >> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell, Douglas CIV
>>             USARMY ARL (US) <
>>             >> douglas.maxwell3.civ at mail.mil
>>             <mailto:douglas.maxwell3.civ at mail.mil>> wrote:
>>             >>
>>             >>> Classification: UNCLASSIFIED
>>             >>> Caveats: NONE
>>             >>>
>>             >>> What you saw were just warnings about white spaces. 
>>             The patch should
>>             >>> still
>>             >>> apply and work.  We follows the open simulator patch
>>             creation guidance
>>             >>> explicitly, if you guys have updated instructions for
>>             how you want this
>>             >>> done -
>>             >>> let us know. Otherwise, you can ignore the warnings.
>>             >>>
>>             >>> v/r -douglas
>>             >>>
>>             >>> Douglas Maxwell, MSME
>>             >>> Science and Technology Manager
>>             >>> Virtual World Strategic Applications
>>             >>> U.S. Army Research Lab
>>             >>> Simulation & Training Technology Center (STTC)
>>             >>> (c) (407) 242-0209 <tel:%28407%29%20242-0209>
>>             >>>
>>             >>>
>>             >>>
>>             >>> -----Original Message-----
>>             >>> From: opensim-dev-bounces at opensimulator.org
>>             <mailto:opensim-dev-bounces at opensimulator.org>
>>             >>> [mailto:opensim-dev-bounces at opensimulator.org
>>             <mailto:opensim-dev-bounces at opensimulator.org>] On Behalf
>>             Of Michael Emory
>>             >>> Cerquoni
>>             >>> Sent: Friday, April 24, 2015 2:38 PM
>>             >>> To: opensim-dev at opensimulator.org
>>             <mailto:opensim-dev at opensimulator.org>
>>             >>> Subject: Re: [Opensim-dev] MOSES patch submitted
>>             >>>
>>             >>> please check the mantis, i had some trouble applying
>>             patch for testing,
>>             >>> thanks
>>             >>> guys!
>>             >>>
>>             >>>
>>             >>> On Fri, Apr 24, 2015 at 1:30 PM, Michael Heilmann
>>             <mheilman at ist.ucf.edu <mailto:mheilman at ist.ucf.edu>>
>>             >>> wrote:
>>             >>>
>>             >>>
>>             >>>         Opensim Devs
>>             >>>
>>             >>>         Just an FYI, mantis bug #7540 is the first
>>             code submission from
>>             >>> project
>>             >>> MOSES.  Thanks.
>>             >>>
>>             >>>         --
>>             >>>         Michael Heilmann
>>             >>>         Research Associate
>>             >>>         Institute for Simulation and Training
>>             >>>         University of Central Florida
>>             >>>
>>             >>>  _______________________________________________
>>             >>>         Opensim-dev mailing list
>>             >>> Opensim-dev at opensimulator.org
>>             <mailto:Opensim-dev at opensimulator.org>
>>             >>>
>>             http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>             >>>
>>             <blockedhttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>             <http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev>>
>>             >>>
>>             >>>
>>             >>>
>>             >>>
>>             >>>
>>             >>> --
>>             >>>
>>             >>> Michael Emory Cerquoni
>>             >>>
>>             >>> Classification: UNCLASSIFIED
>>             >>> Caveats: NONE
>>             >>>
>>             >>>
>>             >>>
>>             >>> _______________________________________________
>>             >>> Opensim-dev mailing list
>>             >>> Opensim-dev at opensimulator.org
>>             <mailto:Opensim-dev at opensimulator.org>
>>             >>>
>>             http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>             >>>
>>             >>>
>>             >>
>>             >>
>>             >> --
>>             >> Michael Emory Cerquoni
>>             >>
>>             >
>>             >
>>             >
>>             >
>>             >
>>             > _______________________________________________
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>>
>>
>>
>>         -- 
>>         Michael Emory Cerquoni
>>
>>
>>         _______________________________________________
>>         Opensim-dev mailing list
>>         Opensim-dev at opensimulator.org  <mailto:Opensim-dev at opensimulator.org>
>>         http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
>
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>
>
>     -- 
>     Michael Emory Cerquoni
>
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