[Opensim-dev] MOSES patch submitted (UNCLASSIFIED)

Dahlia Trimble dahliatrimble at gmail.com
Sat Apr 25 01:23:02 UTC 2015


I like the idea of a multiplier for physics fps, however I see no need for
altering the value. If a reported number is linearly scaled, then any
change in that number is also scaled proportionally. For example, if I have
55 fps reported for a real fps of 11 due to a scale factor of 5, all I need
to do is divide by 5 to get the 11 back. If the 55 decreases by 10%, the 11
will also decrease by 10%. It really shouldn't matter as either value will
provide the same indication of change in performance.

As far as SL compatibility goes, I usually see a physics fps of 45 for a
well running region in SL, not 55. In that case if such compatibility was
desired, the factor would be 45/11 or approximately 4.1 rather than 5.

On Fri, Apr 24, 2015 at 6:06 PM, Michael Emory Cerquoni <
nebadon2025 at gmail.com> wrote:

> Also sounds like a reasonable solution as well, If the goal is to improve
> performance in general I am not sure it matters what is actually reported
> to the viewer , since i would assume any kind of real analysis would be
> done on the back end and not via the viewer #'s
>
> On Fri, Apr 24, 2015 at 9:04 PM, Mike Chase <
> mike.chase at alternatemetaverse.com> wrote:
>
>>  Why not just introduce a new counter and function to fetch the value.
>> The current one can always return the SL adjusted value.
>>
>> Mike
>>
>>
>> On 04/24/2015 08:59 PM, Michael Emory Cerquoni wrote:
>>
>> What do you think about making the multiplier a modifiable variable in
>> OpenSim.ini?  This will allow anyone who wants to improve performance and
>> use the stock #'s and in the meantime people can continue to use the code
>> in a meaningful way without having to rewrite scripts and monitoring tools
>> to continue testing other code that may be pushed into core, especially if
>> the end goal is to get statistics to report back at the original numbers?
>> I am mostly just trying to understand the end goal myself.  If that is not
>> possible I would suggest this work be moved into a development branch until
>> we can get statistics back to the normal numbers again?  Otherwise we are
>> talking about locking the code down to all other development until this
>> process is complete, and no one has discussed any kind of time frame for
>> this level of changes to complete, I would hate to put a complete halt to
>> development in order for this to happen.  I am not against doing what you
>> suggest, I just want to make sure we do it in the most efficient way
>> possible.  Would be good to hear what others in the core development have
>> to say, hopefully Justin and Diva and Melanie, Misterblue, BlueWall, you
>> guys can chime in here as well, as I am only one person here and for the
>> record just voicing my own concerns, I am far from the final say on any of
>> this stuff.
>>
>> On Fri, Apr 24, 2015 at 8:33 PM, Maxwell, Douglas CIV USARMY ARL (US) <
>> douglas.maxwell3.civ at mail.mil> wrote:
>>
>>> Folks, before we can make any meaningful progress in performance
>>> enhancements to the open simulator we have to be able to rely on the
>>> simulator statistics.  Currently they are (purposefully) misreported to
>>> make the simulator look like it is performing better than it really is.
>>> This is not acceptable if we are to dig in and begin to assist.
>>>
>>> Douglas Maxwell, MSME
>>> Science and Technology Manager
>>> Virtual World Strategic Applications
>>> U.S. Army Research Lab
>>> Human Research & Engineering Directorate
>>> Simulation & Training Technology Center
>>> (c) (407) 242-0209
>>>
>>> ________________________________________
>>> From: opensim-dev-bounces at opensimulator.org [
>>> opensim-dev-bounces at opensimulator.org] on behalf of Melanie [
>>> melanie at t-data.com]
>>> Sent: Friday, April 24, 2015 5:56 PM
>>> To: opensim-dev at opensimulator.org
>>> Subject: Re: [Opensim-dev] MOSES patch submitted (UNCLASSIFIED)
>>>
>>> It is also my opinion that this change isn't fit for core. If and
>>> when additional stats, like "real fps" and "physics engine fps" can
>>> be shown in the viewer, then that would be good but the viewer stats
>>> window should continue to show the fudged figures indefinitely. This
>>> is because people don't only use scripts but also bots to do
>>> monitoring and bots receive the same data the viewer receives.
>>>
>>> - Melanie
>>>
>>> On 24/04/2015 23:42, Michael Emory Cerquoni wrote:
>>> > ok so just so I understand we should now see this actually just display
>>> > 11fps? Personally I think this is a bad idea, alot of people may be
>>> using
>>> > monitoring apps and scripts that look for low fps and restart the
>>> region,
>>> > we would basically be forcing everyone to rewrite a lot of code to
>>> > accommodate a singular purpose? Not quite sure how this improves the
>>> > project as a whole.
>>> >
>>> > On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory Cerquoni <
>>> > nebadon2025 at gmail.com> wrote:
>>> >
>>> >> ok I will continue testing this for now, we should try to resolve the
>>> >> white space issues before it hits core, we can worry about that later
>>> >> though. I hope others can start testing this patch as well we need to
>>> >> really make sure this does not break any scripts or monitoring apps
>>> before
>>> >> this changes the core code, so anyone who has the time please do test
>>> this
>>> >> and let us know if you notice anything change or break, thanks!
>>> >>
>>> >> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell, Douglas CIV USARMY ARL (US)
>>> <
>>> >> douglas.maxwell3.civ at mail.mil> wrote:
>>> >>
>>> >>> Classification: UNCLASSIFIED
>>> >>> Caveats: NONE
>>> >>>
>>> >>> What you saw were just warnings about white spaces.  The patch should
>>> >>> still
>>> >>> apply and work.  We follows the open simulator patch creation
>>> guidance
>>> >>> explicitly, if you guys have updated instructions for how you want
>>> this
>>> >>> done -
>>> >>> let us know.  Otherwise, you can ignore the warnings.
>>> >>>
>>> >>> v/r -douglas
>>> >>>
>>> >>> Douglas Maxwell, MSME
>>> >>> Science and Technology Manager
>>> >>> Virtual World Strategic Applications
>>> >>> U.S. Army Research Lab
>>> >>> Simulation & Training Technology Center (STTC)
>>> >>> (c) (407) 242-0209
>>> >>>
>>> >>>
>>> >>>
>>> >>> -----Original Message-----
>>> >>> From: opensim-dev-bounces at opensimulator.org
>>> >>> [mailto:opensim-dev-bounces at opensimulator.org] On Behalf Of Michael
>>> Emory
>>> >>> Cerquoni
>>> >>> Sent: Friday, April 24, 2015 2:38 PM
>>> >>> To: opensim-dev at opensimulator.org
>>> >>> Subject: Re: [Opensim-dev] MOSES patch submitted
>>> >>>
>>> >>> please check the mantis, i had some trouble applying patch for
>>> testing,
>>> >>> thanks
>>> >>> guys!
>>> >>>
>>> >>>
>>> >>> On Fri, Apr 24, 2015 at 1:30 PM, Michael Heilmann <
>>> mheilman at ist.ucf.edu>
>>> >>> wrote:
>>> >>>
>>> >>>
>>> >>>         Opensim Devs
>>> >>>
>>> >>>         Just an FYI, mantis bug #7540 is the first code submission
>>> from
>>> >>> project
>>> >>> MOSES.  Thanks.
>>> >>>
>>> >>>         --
>>> >>>         Michael Heilmann
>>> >>>         Research Associate
>>> >>>         Institute for Simulation and Training
>>> >>>         University of Central Florida
>>> >>>
>>> >>>         _______________________________________________
>>> >>>         Opensim-dev mailing list
>>> >>>         Opensim-dev at opensimulator.org
>>> >>>
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>> >>> <blockedhttp://
>>> opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev>
>>> >>>
>>> >>>
>>> >>>
>>> >>>
>>> >>>
>>> >>> --
>>> >>>
>>> >>> Michael Emory Cerquoni
>>> >>>
>>> >>> Classification: UNCLASSIFIED
>>> >>> Caveats: NONE
>>> >>>
>>> >>>
>>> >>>
>>> >>> _______________________________________________
>>> >>> Opensim-dev mailing list
>>> >>> Opensim-dev at opensimulator.org
>>> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>> >>>
>>> >>>
>>> >>
>>> >>
>>> >> --
>>> >> Michael Emory Cerquoni
>>> >>
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > _______________________________________________
>>> > Opensim-dev mailing list
>>> > Opensim-dev at opensimulator.org
>>> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
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>>
>>
>>
>> --
>> Michael Emory Cerquoni
>>
>>
>> _______________________________________________
>> Opensim-dev mailing listOpensim-dev at opensimulator.orghttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>
>>
>>
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>>
>
>
> --
> Michael Emory Cerquoni
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
>
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