[Opensim-dev] OAR Converter for UNITY3D
Fumikazu Iseki
iseki at solar-system.tuis.ac.jp
Thu Oct 23 16:44:20 UTC 2014
Hi,
We release source code and open the demo video again.
http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OAR%20Converter
Thank you for many advices.
(2014/10/23 17:43), Ai Austin wrote:
> Hi Fumikazu.. the video seems to be marked as private.. what does
> "limited open" mean?
>
>> http://youtu.be/eOd5Vsb85q4 (This video is limited open)
>
> As Justin said, you should be fine to include the OpenSim assets as
> they are all open source (variant of BSD)... so long as you keep the
> licence and copyright information in place within your own read me.
>
> If things are not able to be converted, a clear report of missing
> assets, what they were and where they are located in x,y,z in the
> region all put in a report alongside the exported asset would be very
> useful. Its the uncertainty of non-included assets that can make
> conversions and reuse difficult.
>
> Note that Tipodean has already created an OpenSim Oar to Unity3D
> converter, and others in the community said they were working on one
> in an earlier OpenSim mailing list post too. Good to draw on the
> shared experience.
>
> <http://blog.inf.ed.ac.uk/atate/2011/11/30/openvce-virtual-worlds-assets-moved-from-opensim-to-unity3d-via-tipodean-collada-converter-2/>http://blog.inf.ed.ac.uk/atate/2011/11/30/openvce-virtual-worlds-assets-moved-from-opensim-to-unity3d-via-tipodean-collada-converter-2/
>
>
>
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