[Opensim-dev] OAR Converter for UNITY3D
Fumi.Iseki
iseki at solar-system.tuis.ac.jp
Thu Oct 23 01:35:45 UTC 2014
Hello, Dahlia and Justin
Thank you very much for your advices!!
I distribute source code only.
I will include OpenSim LICENSE.txt and CONTRIBUTORS.txt in our distribution.
Demo video is once closed according to the situation inside us.
Thanks!!
2014-10-23 7:56 GMT+09:00 Justin Clark-Casey <jjustincc at googlemail.com
<mailto:jjustincc at googlemail.com>>:
> As you can see in LICENSE.txt and at the top of every single source
> file, OpenSimulator is licensed under the revised BSD license [1]. So
> you can distribute any OpenSimulator source code or assets as you see
> fit, as long as you obey the license (chiefly retaining copyright
> notices and reproducing it in your documentation if you only
> distribute binaries).
>
> OpenSimulator also ships with some third-party DLLs (anything that
> isn't OpenSim.*.dll) I think and you may also need to reproduce the
> copyright notices for those, the details of which should be in the
> ThirdPartyLicenses directory
>
> [1] http://en.wikipedia.org/wiki/BSD_licenses#3-clause
> <http://en.wikipedia.org/wiki/BSD_licenses#3-clause>
>
>
> On 22/10/14 14:27, Fumikazu Iseki wrote:
>
> Hi
>
> We are developing OAR converter.
> OAR converter converts from extracted OAR file to collada files for
> UNITY3D or other system.
>
> http://youtu.be/eOd5Vsb85q4 (This video is limited open)
>
> We want to release this as open source.
> 1. It is using some code of OpenSim. They are converted into C ++.
> 2. We want to distribute it with some assets (texture files) of
> OpenSim.
>
> Are there any problems?
> We had better not distribute assets of OpenSim together?
>
> Thanks.
>
> ----
> Fumi.Iseki
> mailto: iseki at solar-system.tuis.ac.jp
> <mailto:iseki at solar-system.tuis.ac.jp>
> http://www.nsl.tuis.ac.jp
>
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>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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